Open Fortress & TF2 Classic Resuming Downloads

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  • Open Fortress Source:

    TF2 Classic Source:

    Open Fortress Blog

    Hello, everyone part of the Open Fortress community. We have decided that we are now going to re-open the game back to the general public.

    Ever since the day we got the first email from Valve asking us to take down the game, it has take a toll on not only us, but you, the community. In the time that you were all waiting for us to give you information as to what was going on - we were in the background sending emails back and forth to Valve to see if there was a way that they could help us in getting the proper things in order to get the game on Steam.

    After some time had passed we never really got a response back from them. We waited, thinking that they would eventually get back to us, but they never did.

    We have now taken it upon ourselves to bring the game back. We hate seeing you as a community sit and wonder what has happened and when we will ever return. As an ending note, please do not bring hate towards Valve over this. They are a big company and have other things that they need to tend to that are way more important.

    -OF Team

    TF2 Classic Blog

    As we’ve mentioned in the past, we had gotten in contact with Valve about a few questions regarding TF2 Sourcemods. In particular, about their stance on reverse-engineering, as the Open Fortress team was working on a reverse-engineered TF2 base to use in place of the 2008 leaked source code that most TF2 mods at the moment use.

    In short, their response stated that, while the Software Service Agreement allowed for modding to a certain extent, it both does not apply to the leaked code, and forbids the use of reverse-engineering. As such, they asked us to “stop distributing reverse engineered or leaked code, including anything compiled using that code or otherwise derived from it.”

    In the same email, Valve made it clear to us that they recognize and appreciate the creativity and motivation of the TF2 community, and were internally discussing the best way to let us express it. They asked us if we were interested in releasing our projects in the form of a mod on Steam, which would have required work from both parties.

    We sent them a response confirming that we would suspend downloads, alongside stating that we were very much interested in a Steam release, along with a few questions.

    Unfortunately, Valve has not responded to us in any form, despite us trying various ways to contact them after this initial email. Due to the lack of response, we’ve tried contacting them in multiple different ways, including through Steam support. On March 10, around 6 months after their last reply, we decided to send a final email announcing that we plan on opening our downloads back up until they re-affirm that they want us to keep them down. So our reasons for re-opening are due, in short, to the lack of response from Valve.

  • love to see it, both these games rock and i hope they get the attention they deserve. tf2 classic especially, those pubs are even more fun than vanilla tf2 pubs imo

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