Spleep
Necroing an ancient thread to follow up on some discussion in the RGL discord and to get some juices flowing in advance of everyone playing this season. If any mods are seething at this horrible breach of internet forum etiquette this blame Xenagos.
Also linking the newest version that will be used this season: https://tf2maps.net/downloads/proot.13306/version/46524/download
There has been much discussion regarding proot sniper (very little on this thread unfortunately), and I’d like to call attention to his ease of rotation on the shack+batts area, cliff to shack, and to a lesser extent, from tree (also s4rr spot) to shack.
Using these jumps, a player can go from having a commanding view of one side of the point to the other in a few seconds and without any real risk of being spammed. This makes the offense trying to rotate around the sniper frustrating at best and just not realistic at worse and inconsistent with other maps like lakeside or ashville.
I’d like to hear what others think, if a nerf is necessary or not, what the fix is, etc.
Chocc suggested making shack smaller so it can’t see the point at all and only functions as a batts/cliff shortcut, and JohhnyFromCali would rather see the jutting plank of wood enabling the jump to shack from cliff gone entirely.
I would be interested in testing a version with a wall dividing the shack roof area in half, like in the attached. This would limit the angle and allow teams to outrotate. Snipers can still drop down and play on the walk-up ramps to quickly get another angle, but are more vulnerable to spam.