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  • cp_mannbase

    Map Discussion
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    • ozfortress skaz
      ozfortress skaz RGL.gg last edited by ozfortress skaz

      download: here
      screens: here

      Current Version: B15a

      Thanks:
      Cuba for the blue side asteroid props
      VelvetFistIronGlove for the 2D skybox
      InvalidNick for some props form their dewm resourcepack
      And everyone else that has given me the motivation to continue working on this (alt, catfish, kake, jen, tricka and all the people in test.co and my pug group)

      Mannbase Alpha (cp_mannbase) has been a project of mine since late 2019. I started working on it by biting off more than I could chew for my skill level at the time, but I believe the map is now at a playable state.

      The map has been inspired by quake maps as well as standard 5cp maps you often see in the rotation. It began as a map that a soldier could go fucking crazy on but as of recent I’ve strayed away from that for balancing reasons. This map admittedly has questionable design choices but I feel it’s balanced out with a fairly generic last point.

      Please leave feedback, please pug it, run around it with your friends on a private server, record yourselves shitting on this map while sitting in discord idc

      ozfortress skaz 2 Replies Last reply Reply Quote 2
      • b4nny
        b4nny RGL.gg last edited by

        Bit of feedback after looking around.

        Sniper sightlines out of last-point spawn doors may be a bit too strong.
        alt text
        alt text

        Extending this ledge on mid to wrap all the way around the corner would help for soldiers to have a spot to jump to when busting through choke. Shouldn’t be too strong for defense due to the back wall making it an easy spot to splash if people linger too long.
        alt text

        On 2nd point, a bit more height would help to promote more aggressive defenses around the choke, and also provide more options for soldiers as they bust through choke.

        I picture a ledge here built from those giant pipes.
        alt text
        I picture a small pipe running across here.
        alt text

        Hope it helps. Map is coming along well!

        ozfortress skaz 1 Reply Last reply Reply Quote 2
        • ozfortress skaz
          ozfortress skaz RGL.gg @b4nny last edited by

          @b4nny
          Hey thanks for the feedback!
          I definetly agree on the ledge ideas you pointed out and quickly added them to the map.
          For the sightlines from the spawn doors on last I’ve made a few small adjustments to try and nerf em a little bit.

          Currently unsure about this though:

          I picture a small pipe running across here.
          alt text

          I wonder if it will make it a bit too annoying to push into second.

          Again, cheers for the feedback b14 will be out quite soon

          1 Reply Last reply Reply Quote 0
          • ozfortress skaz
            ozfortress skaz RGL.gg @ozfortress skaz last edited by ozfortress skaz

            B14 is out

            Small update meant to improve the fight at choke and sightlines on last.

            Screens
            Download

            Middle:
            • Extended ledge on quake room balc

            Second:
            • New ledge

            Last:
            • Closed off sightline on left and sightline to under

            1 Reply Last reply Reply Quote 0
            • ozfortress skaz
              ozfortress skaz RGL.gg last edited by

              B15a
              Small update to refine a few things.
              Fixed up general brushwork and some texture inconsistencies.

              Screens
              Download

              Lobby:
              • Replaced window with solid wall/detailing, this was done due to some glitchiness

              Choke:
              • Replaced pipe with ramp also due to glitchiness.

              1 Reply Last reply Reply Quote 0
              • ozfortress skaz
                ozfortress skaz RGL.gg last edited by ozfortress skaz

                B15b - Visibility update
                Small update to refine a few things for league play. Many changes will go unnoticed tbh.

                Screens
                Download

                • Mid lighting improved
                • Quake room unique detailing
                • Optimizations

                1 Reply Last reply Reply Quote 0
                • ozfortress skaz
                  ozfortress skaz RGL.gg last edited by

                  B15c - ready for league play update

                  • Clipping issues fixed

                  Download
                  Screenshots

                  1 Reply Last reply Reply Quote 1
                  • ozfortress skaz
                    ozfortress skaz RGL.gg @ozfortress skaz last edited by ozfortress skaz

                    @ozfortress-skaz B17a
                    Cheers for the feedback on b17, I’ve fixed up a few issues pointed out by Adnurak and others 🙂

                    Screens
                    Download


                    B17b - moonlabmountain maintoun lab moonbase mannbase is maountain lab
                    Wanted to do a lil bit of detailing above lobby.
                    Few optimizations in terms of prop fade and what gets rendered on the map.
                    (also new 2d skybox)

                    Screens
                    Download

                    (there are probably more changes but I cant remember them)
                    Middle:
                    • New rock you can use to get onto new rock this rock is above another rock. rock.


                    B17c - Phantom displacement removed

                    Screens
                    Download

                    1 Reply Last reply Reply Quote 0
                    • 76561198117204064
                      QueeQuey RGL Video Team RGL.gg last edited by 76561198117204064

                      Played a few scrims of the map, looks great but feels a bit too big at the moment, making visibility of bombers pretty low since they come from so far away (but as someone who IS one of those soldiers it’s fun). I’d have to play the map more to get a feeling if it actually needs changes in that regard.

                      Anyway, there are two (4 since it’s mirrored I guess) spots that I’d like to address on mid. The first is the Rock, and being able to stand on a lip in front of it. Being able to stand there is cool, but the visibility of the ledge is very small, and my team wouldn’t have known about the spot if I didn’t accidentally land there.

                      The second are the stairs on mid. There isn’t a fence or wall or anything visibly on the side of them, and it looks like you can fit in there as a player or stickies in there (but you can’t since there’s an invisible wall). Adding a wall or a fence etc should be better for visibility.

                      1 Reply Last reply Reply Quote 0
                      • ire
                        ire RGL Prolander Staff RGL.gg last edited by

                        jsyk, a new update is out

                        79f0d4d5-1431-48cd-ab5a-8ccea80d405d-image.png

                        1 Reply Last reply Reply Quote 0

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