koth_coastal
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https://tf2maps.net/downloads/koth_coastal.15888/download
Started working on this map at about mid July, A1 version is now ready to be playtested.
For feedback either Reply here or message me on Discord @: sund4ncer
Any and all feedback is appreciated. -
Rizu I got to download this map right before the TF2Maps outage lol. I looked around it. It seems quite large which is common for a first iteration and the sightlines are pretty large. There is a line where a sniper can see practically from spawn right into their shutter. The upper bits are also a bit disorienting too and the main ‘lobby’ area just feels weird. I like the granary style dropdown/walkway that you made though. I just think that basically every route besides shutter and right side under the walkway are bad ways to push. Besides sniper, scout and, jumpers, the upper orange platform is really weak because you cant get onto the roof near point from how the water blocks off or you’re in a pretty disgusting sniper sightline. Obviously the point is gully inspired so I am unsure if you’re going for a 6s or HL style map. I would recommend adding a smaller ring around the base of the platform to allow for scouts to easily jump up there. Maybe that would be too strong idk. If you’re also going for HL making a stronger flank route for players besides scout and soldier would also be beneficial because I can’t imagine what the engineer would want to do on flank just because he’ll get thrashed easily.
Like the good start though