koth_proot
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after playing the latest version of proot this highlander season, here are some things that i think are problems and some possible solutions to those problems
- Sniper Rotations
Sniper rotations are way too fast and give access to way too much. Specifically, Frog, to batts, to roof, to cliff. The fact that you can rotate between those 4 spots within like 5 seconds to see almost any angle on the map, is ridiculous.
Solution: I propose two solutions. 1. Remove frog. 2. Cut roof in half so that you can only view 1 lane of the point from it and not use one side to rotate. Specifically, the cliff side being blocked off. That way, the only rotate is from batts to roof, and frog no longer exists.
- The point is way too large, it makes edging really strong, and crossing it really hard.
Solution: I think shrinking the actual cap zone so that you can’t edge it without leaving the lane could help.
- Sniper Rotations
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Micahlele said in koth_proot:
- The point is way too large, it makes edging really strong, and crossing it really hard.
Solution: I think shrinking the actual cap zone so that you can’t edge it without leaving the lane could help.
So making the capture area more square then?
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yea thats a better way to put it.
also adding on to my original post i think the window in main should not be see-through, i think it should be one way from the inside out, so you can see out towards point but not in towards spawn. I think that would be a nice QOL change for spies because lowkey this map is pain to play on spy
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Micahlele
very much in favor of the first point regarding balancing sniper rotations.
as for the next bit about edging the point being really strong…can you elaborate about that? ive felt it to be almost the opposite, where teams that flood in and take all the space instantly have more success than corner-cappers. -
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