camp3r
Honestly dude as a former RGL admin I understand that you put a lot of time and effort into this cup for 0 pay and it seems like after all of your work no one has come to pat you on the back for doing such a great service to RGL by trying to help grow its playerbase. Instead, it feels like a lot of people are turning on you. I get it.
But responding in such a hostile manner to constructive criticism isn’t a good look; it discourages people in the future from speaking up and giving honest feedback when they just get shouted down by staff. BBL is not RGL’s enemy here, but you’re treating him like one. All of us here want RGL to be successful.
You’ve spent a whole lot of words tearing into BBL and how much of an idiot you think he is, but not a whole lot of words explaining and defending your reasoning for why this NR6s cup was structured this way.
From the very start of planning this Cup the intent was to not cater to players already within the RGL ecosystem.
It says that plainly in the announcement article QueeQuey and I both wrote. It says this in multiple places to make that point clear.
Did you even read it?
I read the article and that was clear, but you didn’t explain why the divisions were combined. I understand why they were combined - you said you guys wanted to have 8 team divs and the way you split the divs up meant you wouldn’t have enough teams for an IM AND an adv/inv div. But I wish you would’ve explained that rather than assuming everyone could read your mind. Could you explain why you guys insisted on 8 team divs if we were only gonna play 5 matches anyways?
It was literally intended to work this way. Winning 1 “half” (aka Round) in Stopwatch while in an NR6s division is worth 1 Round Won point. This is explained in the announcement article as well as in the text included on Payload match pages.
Did you even read it?
I read that entire post you linked and the match comms and it was not clear that winning on stopwatch would be disincentivized compared to 5CP and KOTH. I even checked the ruleset and it never explicitly states that you will only get 2 points for winning a payload map compared to up to 4. Maybe it was obvious to you guys, but I wouldn’t have guessed it initially, and I’m sure plenty of players would’ve been confused by this, not just me, and I’m an experienced RGL player.
I think the new players being catered to in this cup would’ve been just as confused. Regardless of whether or not you agree with me, you may want to update the rules to make it clear that this is the case so there is no confusion.
Again, did you even read the announcement article and the 5cp match page texts?
It was intended to function as it did.
Did you use the NR6s configs or the ones actually specified on the match pages?
Again, did you bother to read??
I read the article and it was clear there would be no timelimit. But I assumed BBL was asking why there wouldn’t be a timelimit, not if? Maybe I’m reading it wrong.
In the end, you still did not directly address several important questions that BBL had.
- Why did none of the partnered youtubers advertise the cup before sign ups?
- Why was NR6s chosen as the format for this cup instead of Highlander or 6s?
- Why was Stopwatch intentionally disincentivized compared to 5CP and KOTH? Couldn’t you have just doubled the Stopwatch points to have it be more fair?
On a final note, as I mentioned, I was an RGL Admin and hated feeling like I never got the respect I deserved for all the hard work I put in. And I never undertook anything as massive as running a cup. 84 is a good number of new players, that’s great! But there’s no saying that many of them will continue playing in RGL after this cup, either because maybe they didn’t like the format, competitive in general, or will sit twiddling their thumbs for the next NR6s competition because they still haven’t been introduced to the main competitive formats.
If the youtubers that played in the cup have over one million combined subscribers, are you really satisfied with all of your hard work only converting less than 0.0001% into RGL players? I think you’d feel more satisfied and proud of yourself if a lot more newbies played in this cup. I wouldn’t call 84 a disaster, but imagine how many more could’ve joined if you required the youtubers to advertise the cup beforehand?
At least tell us why this was the case and what you’re planning on doing differently next time to improve the numbers. 84 is a decent start, but imo RGL needs a whole lot more to combat its massive player turnover.
tl;dr - Please don’t shoot the messengers, we’re just trying to help RGL. Acknowledge that the documentation provided wasn’t clear on some things and please answer the questions above.