@ynh because im serious lmao. why does everyone think im joking
Latest posts made by taco bell gaming
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RE: Competitive 12s Concept
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Competitive 12s Concept
Would encourage pushes and flanks working together on offense and defense and would ensure that combos aren’t too small to be effective.
Less reliant on solo fights, encourages more team play.Weapon Whitelist (just a concept, subject to change)
Standard highlander weapon bans with following exceptions (based on UGC Highlander Season 25 whitelist)Ban
Phlogistonator - Downside doesn’t negate upside enough, especially if there are two pyros on the team
Scorch Shot - Much too spammable down a choke point.
Back Scratcher - Greatly rewards a flank playstyle with a downside that rarely affects a flank playstyle.
Wrangler - Ability to tank a sentry and make a push much harder for no real downside other than it replaces the pistol.Allow
Air Strike - Fairly balanced weapon that rewards covering fire. Has the ability to output massive damage at full clip size but any competent sniper can make short work of it
Short Circuit - Replaces a powerful secondary, gives the ability to protect a nest for a short time. Maybe disallow in payload?Class limit of 2, to prevent stacking but also allow for backup on either team if planned correctly
Not required to have every class in play, allows for strategic class switching when needed.Maps would consist of mainly three stage payload and attack/defend maps, some 5cp, no koth as it would be chaos in 12s
Stopwatch timer on attack/defend and payload, best out of three for 5cp.
Maps:
Pl
Swiftwater
Hoodoo
ThundermountainA/D
Egypt
Gravelpit5cp
Well
Gorge
Badlands
Metalworks