pl_eruption Major Update Feedback Needed
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The mapmaker is looking for feedback on some pretty big changes to possibly make it more competitively viable! Check it out!
Today the mapmaker, Billo, wrote a draft of changes he is looking to make to the map to better suit competitive play. Unfortunately I think he only intended to put it in the RGL map dev discord, which has been long dead. Hoping that x-posting here will catch a bit more eyes from HL players to see if we can still make it work. The rest of the post will be quotes by the mapmaker. If you don’t want to/can’t be bother to put it on the forums, you can give direct feedback to him over discord in the rgl map dev server if you’re already in it. I don’t have the ability to make invites for that server though, that’s an rgl staff thing if they want to extend access.
Billo — 02/10/2024 3:37 AM
hey everyone! I am returning with a new update on eruption where I want to fix a few issues, improve the skybox etc.
this might be the final update of the map, so if you guys have any feedback on the map it would be the best time to share it! thanks!
(I have been working on this map since 2018 so you can guess that I would like to move on and make something new)Billo — Today at 1:45 PM
hey there guys! I am preparing an update on eruption so I would love to get some feedback on that
here’s a few things I gathered from feedback and I would like to hear your opinion on:
on point C I decided to add additional cover (where the blue lines are) to help Red defend and not feel that exposed
I am also thinking of adding a small health and ammo pack here:
on A I am thinking of pushing this small wall back in order to help Red medics hide
After A is capped, I was thinking of moving the spawn points closer and reduce the time it takes for Blu to respawn so as to help attacking B
As far B is concerned I was thinking of potentially extending this platform
potentially connecting those 2 routes together later so as to help blu with the highground
also help blu with sightline on this area up there
then improving blu’s sightline so blu snipers can watch the down area of the point and snipe Red easier
I was also thinking of adding a window here, so blu can peak red easier
I was thinking of removing this platform so blu can watch players underneath easier while attacking
also perhaps adding a way for blu to climb up here
here I would add a crate to remove this hiding spot for medics
On D, it was suggested to add a route here
widen this doorway
and this doorway as well
add a new window here which blu can spam from
here I decided to buff Red’s hiding spot by making it bigger and improve the visibility by removing the pillar (where the red lines are)
here it was suggested that the staircase could lead to the highground easier for faster rotates
and finally I was thinking of changing the cover on D so as to help blu attack a little better
That’s all the feedback I gathered so far, let me know your opinion, it would help me a ton with the next update.
if you got anything to suggest I would be happy to hear that. Thanks! -
From what I remember of the map on soldier, my main issue was that the walls were very janky to jump from.