CP_STEEL_REFRESH Discussion & Feedback thread.
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Post your thoughts, discussions, feedback, complaints, or screenshots.
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what got changed
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@shotaway nothing gameplay wise changed, just minor bug fixes
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EW GROSS EW EW EW IT LOOKS DIFFERENT I HATE IT REEEEEEEE
its not that bad
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@shotaway The sniper B window peek is gone I’m pretty sure. Although than that, I think it’s a few QoL things.
See pictures below;
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They added walls to the connector between lobby and d instead of it being that rocky wall
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@Technoman said in CP_STEEL_REFRESH Discussion & Feedback thread.:
They added walls to the connector between lobby and d instead of it being that rocky wall
I would assume this is because it was previously possible to fully hide stickies in the geometry of the rocky wall.
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@Timeless NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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@rn I’m glad it’s gone personally. That angle is fucking terrible to fight and it just screams easy medic drop.
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@Timeless i just miss my defense farm angle man
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@rn Now if upward were to get rid of the boxes angle on last
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upward refresh pls tho???
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I can see a reasoning behind all of the changes except for the initial defense spawn going into B. Not that it really matters, but was there a reason to change that that I’m not seeing?
Edit: Also thanks for getting rid of barrels.
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My assumption for the spawn being changed on B is due to help mediate players that awkwardly drop to the bottom and have to walk back up.
This looks more streamlined, although honestly I probably won’t really notice the change overall.
Also heck that window peak spot. That should have been removed ages ago.
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@Powerpuker said in CP_STEEL_REFRESH Discussion & Feedback thread.:
My assumption for the spawn being changed on B is due to help mediate players that awkwardly drop to the bottom and have to walk back up.
I’ve definitely never had to do the walk of shame after unexpectedly getting whipped out of spawn during setup time
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that B spawn room was garbo, new room is better.
also iirc the original steel mapper even approved of that redesign
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@Pain-Seer Yeah, the B Spawn Room change (among other changes in the map) was approved by the original cp_steel map developer.
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@exa said in CP_STEEL_REFRESH Discussion & Feedback thread.:
@Pain-Seer Yeah, the B Spawn Room change (among other changes in the map) was approved by the original cp_steel map developer.
To be honest, my only complaint is kinda implicit in this message exchange, which is just getting rid of hiding spots for spy for no apparent reason. I mean overall, whatever I guess. I can see the appeal to the walls in the hallway from Lobby to D, for example, because of issues with stickies going inside the geometry (I’m taking someone’s word for that, I never actually tested it)…
but if there’s not a bug to fix or an actual game play issue being addressed in the first B spawn other than “I can’t operate in a 3D environment while nobody is shooting at me in pregame”, that’s when I get a bit cynical.
But like I said, it’s whatever overall. Not a big complaint.
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the barrel was one of the few things on cp_steel that made the map worth showing up to scrims for
BringBackTheBarrel