@Alto This. Just because something is harder to push doesn’t mean it’s inherently a worse map, imo it makes things much more skillful if you can consistently pull off quick times, you get a much bigger reward for being better at the map than the other team if you can cap 3-4 minutes faster than them consistently, rather than like 1-2 minutes on vigil or something.
Take old Nuke from csgo for example, or just a lot of the maps in the pool ~3+ years ago. Getting 5 rounds on T-side was good, but if you were skilled enough that you could win like 10 rounds T side, then you played so well that you were able to give yourself a significant advantage on the CT side. Maybe you weren’t a fan of nuke, but what I’m trying to say is that making things harder increases the skill ceiling, something we shouldn’t shy away from.
Obviously having a map be nearly impossible to push is dumb (I don’t wanna play some shit like Dustbowl last for example), but longer map times does not mean the map is inherently worse playwise at all, it only affects scrim times, but 12+ minute average time is still enough time finish scrims on time even with some added highlander time.
tl;dr Harder to push points (within reason) can raise the skill ceiling of the game