oh and one more thing:
We might want to enact some kind of policy of holding people accountable for killing teams/forfeiting matches, because it is a significant part of this issue. People can kill their teams multiple seasons in a row with no real repercussions, when it ends up being a wasted slot that could’ve been given to a team that wouldn’t have died.
I’ll be honest, I haven’t thought much about how such a policy would look like, but surely that needs to be addressed. In the same way we in the past have only let Invite players main in Advanced/Challenger if it’s clear that they had no opportunities in Invite, why don’t we do anything of the sort for people trying to keep their teams together? A dead team fucks the ENTIRE division (unfair FFWs for some but not others), not just the players on that team.
For example, I saw in esea’s csgo rulebook that dead teams lose their spot in their div and get moved down to open; you can’t just make a new “Main” team, any team you make will be placed in Open. Obviously we wouldn’t do anything like that, but it’s food for thought.
Maybe a warning system like we do for demos where if you play on two dead teams in a row then you get banned for a week, then for three it’s like 4 weeks? Keeping a team alive and retaining the slot imo should be the responsibility of the entire team and not just the leader’s. Or if a team dies and another is selected to be moved up to replace them, RGL makes them promise to not die or they’ll all get banned for a short period at the start of next season. RGL needs to take some kind of stance against killing teams, right now it acts like that’s perfectly fine.