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    tua (@tua)

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    Information about tua

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    Best posts made by tua

    • Highlander S7 Advanced Happenings/Discussion

      Just another example of why Swiss system is bullshit. Don’t take the hate out on csn, focus it on Swiss. I’ll probably do another dumb spreadsheet breaking down swiss system or something like that, if I have the time. Same thing happened with bodybuilding.com and oWn a couple of seasons ago.

      No offense to Crit Sandvich, I think they’re a surprisingly decent team, and you can only beat who you’re scheduled to play against, but their schedule was much easier than Flow’s.

      Hopefully we’re able to do Round Robin next season.

      posted in General
    • tua lft sniper/spy/soldier

      So I’m in the process of trying to salvage a diet oWn team for next season, but if that falls through I’d like to play next season regardless. I want to prove myself as a top advanced or even low invite (stretch, i know, lmao) sniper without having oWn around me. I’d also be happy to sub in invite on sniper.

      Otherwise, I’d be alright with trying a season on spy or soldier in advanced or high main, preferably with a friend and/or legacy team.

      I watch demos religiously, I can secondary call, and I’ll push myself out of my comfort zone to do whatever the team needs me to do to win.

      posted in Highlander
    • pl_borneo: The Dark Horse of the Highlander map pool

      @Alto This. Just because something is harder to push doesn’t mean it’s inherently a worse map, imo it makes things much more skillful if you can consistently pull off quick times, you get a much bigger reward for being better at the map than the other team if you can cap 3-4 minutes faster than them consistently, rather than like 1-2 minutes on vigil or something.

      Take old Nuke from csgo for example, or just a lot of the maps in the pool ~3+ years ago. Getting 5 rounds on T-side was good, but if you were skilled enough that you could win like 10 rounds T side, then you played so well that you were able to give yourself a significant advantage on the CT side. Maybe you weren’t a fan of nuke, but what I’m trying to say is that making things harder increases the skill ceiling, something we shouldn’t shy away from.

      Obviously having a map be nearly impossible to push is dumb (I don’t wanna play some shit like Dustbowl last for example), but longer map times does not mean the map is inherently worse playwise at all, it only affects scrim times, but 12+ minute average time is still enough time finish scrims on time even with some added highlander time.

      tl;dr Harder to push points (within reason) can raise the skill ceiling of the game

      posted in Map Discussion
    • LFP S8 Advanced

      So nurkz and I are sticking together from oWn, with Joey Lemons as team mentor/cheerleader, along with some old oWn players subbing. Looking to be a fun mid adv/playoff contender team with cool dudes who don’t suck. Demo tryouts are our biggest priority, but solly, pyro, med, and engi tryouts would be nice to have too, but please have some decent advanced+ experience. Message me on discord for tryouts: tua#6935

      Scout
      patches

      Soldier
      wubs

      Pyro
      klowwd? raptoir? despy? lumiti? gabiduo?

      Heavy
      Nurkz

      Demo
      dt

      Engineer
      High Impact Dolphin

      Medic
      rona

      Sniper
      tua

      Spy
      zokie0

      Subs
      Stardust, tlar, raptoir, patrick

      posted in Highlander
    • Favorite Teammates? The Sequel

      joey lemons for not cutting me

      posted in General
    • If you worked on the Dev team for TF2, while also very attentive towards the competitive scene, what changes would you make to the game to shake up the TF2 meta?

      unironically make prolander the default competitive mode
      smaller than HL so easier queues, can swap classes
      still essentially the same game as what is played in casual, 6s to me feels as if i’m playing a completely different game that’s been awkwardly incorporated into the game

      posted in General
    • Music

      I could go for hours on about my favorite music, but to keep it short and readable, here are a bunch of albums I listened to for the first time in the past year or so that I’ve really loved:

      • Public Strain by Women (ghostly 60s pop/post-punk)

      • Pet Grief by The Radio Dept. (bittersweet dream pop that loves new order)

      • Two Nuns and a Packmule by Rapeman (goofy noise rock with screaming guitars)

      • 1000 by Cheveu (weirdo synth-punk, reminds me of a french death grips with no rapping)

      • Moa Anbessa by Gétatchèw Mèkurya & The Ex (funky and exotic african saxophonist backed by a dutch art punk band)

      posted in Off-Topic
    • We need more game modes: a discussion

      As someone who really only picked up competitive within the past two years, I was wondering how much the meta/game itself has changed over the past 10+ years of HL. I certainly believe maps couldn’t work in a time or place in people’s memories, but as someone who is new and doesn’t know exactly what fundamentally is different about HL now vs. then, I’m skeptical that every single map that was bad 5+ years ago is bad now.

      If we have concerns about not having the manpower/interest for people to create new maps, why not resurrect something or bring in something otherwise pre-existing?

      I’m doubtful something like Frontier, Mercenary Park, or whatever would work (especially without changes), but I think it’d be fun to try, and a whole lot more fun than having 0 idea how a map plays and just relying on someone else saying “TRUST ME IT SUCKS DON’T EVEN TRY IT”. Not faulting those people for trying to give their two cents and share their experience, it’s just that I tend to prefer to see hard evidence in front of me before dismissing something.

      We should have pugscrims for testing maps, and while I appreciate Invite players testing out maps, I don’t think they should be the only ones testing maps and determining if they’re worthy. They should almost certainly have a heavier weighted opinion, but people in Main or whatever should at least have some input too. Everyone who isn’t RGL staff or high invite shouldn’t just sit around and wait for an excellent new map to be given to them to play.

      edit: added another paragraph

      posted in General
    • MBTI Survey (Part 2)

      Pretty skeptical of MBTI, but honestly I have noticed a trend that only very certain types of people tend to play tf2. I don’t know what it is about that game that attracts “weirdos” and “outcasts” and other unique types of people, but it’s very much a trend, from casual to the top of invite.

      When I used to play CS, I had multiple teammates who were literal frat boys, it’s a much more “normie” kinda game. I think it varies by format though, I’d say 6s players are a little more like cs players than the average HL player.

      posted in Off-Topic
    • Music

      @kho never heard of the term egg punk before, but i’ve always dug shit like devo and coneheads, so thanks for making me aware of it!

      posted in Off-Topic

    Latest posts made by tua

    • pl_borneo: The Dark Horse of the Highlander map pool

      @Alto This. Just because something is harder to push doesn’t mean it’s inherently a worse map, imo it makes things much more skillful if you can consistently pull off quick times, you get a much bigger reward for being better at the map than the other team if you can cap 3-4 minutes faster than them consistently, rather than like 1-2 minutes on vigil or something.

      Take old Nuke from csgo for example, or just a lot of the maps in the pool ~3+ years ago. Getting 5 rounds on T-side was good, but if you were skilled enough that you could win like 10 rounds T side, then you played so well that you were able to give yourself a significant advantage on the CT side. Maybe you weren’t a fan of nuke, but what I’m trying to say is that making things harder increases the skill ceiling, something we shouldn’t shy away from.

      Obviously having a map be nearly impossible to push is dumb (I don’t wanna play some shit like Dustbowl last for example), but longer map times does not mean the map is inherently worse playwise at all, it only affects scrim times, but 12+ minute average time is still enough time finish scrims on time even with some added highlander time.

      tl;dr Harder to push points (within reason) can raise the skill ceiling of the game

      posted in Map Discussion
    • ozfortress 30 Intermediate Week 1: allahzilla vs brapbarn

      execellent team names

      posted in CappingTV
    • LFP S8 Advanced

      Hey we still have two sub slots open, all-class and demo strongly preferred!

      scout - patches
      soldier - wubs
      pyro - raptoir
      demo - dt
      heavy - chocc
      engi - high impact dolphin
      medic - rona
      sniper - tua
      spy - zokie0

      subs:
      tlar (hitscan), stardust (non-combo classes), nucket (all class), sebbers (heavy, pyro, soldier, engi)

      posted in Highlander
    • If you worked on the Dev team for TF2, while also very attentive towards the competitive scene, what changes would you make to the game to shake up the TF2 meta?

      unironically make prolander the default competitive mode
      smaller than HL so easier queues, can swap classes
      still essentially the same game as what is played in casual, 6s to me feels as if i’m playing a completely different game that’s been awkwardly incorporated into the game

      posted in General
    • Replacing NR 6s with 4v4

      I’ve never played 4s in UGC. Are there any things that the 4s community would like that UGC doesn’t do for them?

      posted in General
    • LFP S8 Advanced

      Bump.

      Unfortunately nurkz has moved to greener pastures, so we need a new heavy. Another pyro tryout or two would be cool.

      Message me tua#6935

      scout - patches
      soldier - wubs
      pyro - klowwd? lumiti? gabiduo? nukanga?
      demo - dt
      heavy - chocc? teli?
      engi - high impact dolphin
      medic - rona
      sniper - tua
      spy - zokie0

      subs:
      tlar (hitscan), stardust (non-combo classes), raptoir (pyro/med), nucket (all class)

      posted in Highlander
    • What class would you play in a season if you weren't playing your main?

      engi would be cool because there’s less competition to get into an invite team and it’s less stressful than sniper

      solly and spy are fun

      i want to get good at demo so i can actually main call for once

      posted in General
    • LFP S8 Advanced

      bump, we got wubs on soldier but still could use a couple more pyro tryouts

      posted in Highlander
    • Favorite maps?

      hl: swiftwater, steel
      pl: cascade
      sixes: clearcut
      casual: harvest, upward, badwater

      posted in General