this is at least the 2nd time within the past month where seeds has been kept awake till around 7 in the morning
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just want to see what people would think of this idea? whether or not people would be interested and their take on it. If I were to start planning and organizing it now, it would probably take months if not a year or longer to organize.
So for now, I’m just throwing the unsolicited idea out there to see what people think.
I know the chances of convincing even a single person to produce, let alone a whole team would be improbable
what are your thoughts on the idea?
People are always complaining about there not being enough pugs or how there are never and pugs when they want to play pugs. So how about this.
24 hours, non-stop pugs, all live-streamed/casted, have it also be a charity event.
now you might be thinking?
How are you gonna find enough people to play pugs for 24 hours?
Simple, this would not be a region specific thing, this event would get players, pug runners, server managers, casters, production teams, and leagues from every region of competitive tf2. While the event would last 24 hours, not every region is playing at once.
Say the event starts at 12:00pm est, so that would mean the event starts at or around noon on the east coast of the US/Canada
every 6-8 hours a new region would become the main source of the pugs and casts.
so it could start in Europe, then transition to NA and SA, then Oceania and Australia, then Asia, then finally back to Europe and North America.
What would be the skill level of this?
There would be pugs for players of every skill level, from casual players to invite. There would be pugs for everyone.
What about formats?
they would probably 6s for the most part, but perhaps there could be some highlander, and prolander tournaments. Perhaps throw in some rocket jump and surf racing.
How would you handle the transition from one region to another?
If it’s on twitch, when one production group is done, have the channel raid the next groups channel and then host it for the rest of the event.
To ensure pugs don’t last too long, every pug will have a 25 minute time limit. That way casters and producers have the time to collect themselves before the next casted pug begins.
Players would join a pick-up queue
When a pug-runner’s lobby is ready, 12 players would be moved into it, they’ll then be sorted into teams where they get 5 minutes to decide on classes before the pug begins.
Once a player has taken part in a pug, they will be put into a sitting out queue for about 10-20 minutes to ensure that everyone gets a chance to play.
Maps would be taken from every map pool in recent comp history for the pugs format, so 6s would take from the 6s map pools, hl from the hl pool, and so on.
again, what’s your take on it.
I think while this would be hell to organize it could be fun.
2v2, medics only
no weapon bans
uses ulti-duo maps
Hi there, here’s a weird Idea, what if we took a common scoring system for tennis and used it in tf2.
The rules go as follows:
- 1 set
- first to 8 rounds/flag captures win
- if there is a tie at 7-7 it’s whoever gets a 2 round/flag advantage wins
- A time Limit of 1 hour, regardless of score at the end of the hour
- If scores are tied at the end of the hour then a golden cap is played
- no half time.
- Pauses are allowed
Pros and cons I can think of:
- No half time means not having to exec another config unless a golden cap is needed
- More in line with other regions not having half times
- Makes it harder for a team to simply get a 1 round lead and park the bus
since you’d have to hold it for upwards of 59 and a half minutes.
- Makes it harder for one team to roll a match in 10 minutes.
- Could work better with CTF
- Might slow down the overall game since teams won’t be in as much of a rush to finish
- Could get very boring after what would normally be a half.
- Could lead to major burnout on both teams playing.
- probably makes ranking teams a lot harder then it needs to be
What do you all think?
will people be able to watch the active lobbies in STV servers?
Hello, I am working on a Competitive Statistics Library.
The goal is to gather the logs and stv demos from competitive matches.
Phase 1 is gathering the logs from every RGL official that has happened and every log from matches that will happen.
RGL currently does not require the submission of logs, only that they are posted to logs.tf
This project will gather all the logs and put them in their own repository separate from logs.tf along side extra tools to view the data from logs.
How to contribute:
the easiest way to contribute is to post the links of NON-COMBINED logs in a matches match comms.
Me and the current team working on the project only want the logs of the individual half’s and not combined logs
What we are currently looking for
Logs from the following events:
- RGL Prolander Cup#5
- RGL Prolander Cup#6
- RGL Traditional Sixes Season 4
- RGL Highlander Season 7
If you want to get more involved(Helping to catalog logs, working on tools, searching for older season logs) Feel Free to contact me on discord