The Base Jumper’s problem was always rooted in the design concept of the weapon. When the enemy soldiers jump high and slowly float down on your combo you can’t both stare into the sky to stop them while also dealing with players on the ground. In the small amount of playtesting the item recieved it had a crazy high degenerate effects on teamfights. I honestly feel like this weapon deserves its own category for ban reason: Every other soldier secondary promotes more interesting play. This weapon isn’t worth it.
Mini-crits can do big knockback from far away. Soldier already sucks, please don’t create a reality where soldiers get denied by minicrit hitscan instead of just normal hitscan.
Soda Popper is probably fine because it kinda sucks with the constant reloads. Most people think the infinity jump is obnoxious so its not a popular opinion to want to unban this weapon.
Bonk was supposedly playtested and deemed problematic before I became heavily involved in 6s. The only change it has received since then can be circumvented by spamming movement keys perpendicular to the direction you are trying to go (spam a/d while going forward or back to nullify speed loss). I am willing to believe its a problematic weapon in regards to backcaps according to lore, and I also think giving caught out scouts the ability to possibly retreat with it wouldn’t be a good idea.
Crit-A-Cola should never be allowed into the game while you can circumvent its downsides by ubering the scout. Scouts having on demand access to mini crits during their ubers sounds like hell. Honestly it could still be too good if that wasn’t a thing anyways because of the insane flank playmaking you could get with it.
I don’t really want to play a version of 6s where all 12 players in the server have free high-damage highly spammable weapons so no thank you to the guillotine.
Mad Milk is banned in HL because the throwables are too powerful during teamfights. The same concepts apply to 6s except scouts account for 1/3rd of the players instead of 1/9th.
Pocket pistol can be unbanned. Stock pistol does more damage in a clip so the tradeoff is actually a thing even if people pretend like it doesn’t exist.
Cow Mangler charge shots are degenerate as fuck. The weapon does not deserve another chance at introduction (would be the 3rd time at least) until that mechanic is changed to be less low-risk high-reward and uninteresting.
Disciplinary Action gets a bad rep because of whipping offclasses to mid, but most don’t consider that scouts/medics/soldiers benefit from the whip just as much. I doubt it would make a difference in terms of offclass viability because of that, but I do think it would improve the state of soldier by a lot. Worth testing 100%.
Natascha isn’t even a good weapon. It is just universally considered annoying because of the slowstun mechanic. Unbanning this wouldn’t change a single thing about the game however people would probably bitch a lot.
Buffalo Steak Sandvich is banned because certain rollout lengths result in the effect ending at the exact second you get to your destination. I don’t think it matters, but the dogma of heavy out of last = bad makes everyone hesitant to touch it.
Fists of Steel becomes dumber the less players per team. Hard no.
Rescue Ranger is probably fine. Engineer is honestly a bit too one-dimensional without it in 6s. Buffing last holds is generally a bad thing, but honestly the only time a level 3 gun can impact a last hold heavily is when the attacking team is unaware of its existence (this would also apply with the rescue ranger, but it would let engineers position buildings differently sometimes).
Short Circuit makes demos in uber spend most of their time waiting out the three spirit bombs. This would probably be too beneficial to last holds to ever be unbanned.
Wrangler gives sentries 648 hp. Not fun, same concept as above.
Quick-Fix is probably fine but good luck convincing people to even test it given the PTSD from that one ancient ESEA LAN where it was allowed.
Vaccinator has similar unban argument merits to the rescue ranger- but it 100% makes last holds too strong. Not viable for unbanning if 5cp remains the main gamemode for 6s.
Machina is dumb.
Sydney Sleeper shouldn’t a be a problem but apparently is?
Jarate can impact teamfights too heavily its kinda OP.
Diamondback gives spy the ability to backstab an isolated flank player for a free crit when more valuable targets are aware. Also generally just rewards spies more for a mechanic thats already really high value. A spy who backstabs a medic doesn’t also need the ability to do a pills worth of damage to somebody around them.