@shotaway as part of our effort to improve splash and movement we turned collision off many props across the map.
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The lockers being non-solid was fixed in the latest version cp_gullywash_f5b, which has been uploaded to serveme.
The roller above shutter was removed as the door prop it’s attached to was replaced with a proper door frame as the old door had an exploit of being able to shoot through the frame.
@shotaway said in CP_STEEL_REFRESH Discussion & Feedback thread.:
That soldier spot above B has been considered a legitimate gameplay option for years. Removing it eliminates that gameplay option entirely, reducing the map to something else. Severing a gameplay option is probably never isolated and will change the weights of other gameplay options. Spots like these either exist or they don’t and the fact that it might be an unintended pixel walk doesn’t change its existence as a gameplay option. If the goal is QoL, you could easily add some other prop up there to address it while also attempting to keep it functionally the same. If the goal is larger than this, then it should be dealt with as a gameplay changing update and not passed off as if it were a set of nonfunctional changes as it seems to have been implied. Maybe they are justified improvements, but if so then I think there should be more talk before it’s implemented.
I assume you’re talking about the spot right above the B entrance, the spot is still there just not at the usual place players know of, see album - https://imgur.com/a/rNOAfi7
Reasoning for this was clean up and improvement of clipbrushes to ensure better movement around the area while still keeping the hiding spot players are used to use.