@theatreTECHIE Since I know you’ve been testing some last point edits for rc8, I thought I would give some feedback on them before it’s published
I like the platform/overhang added to the wall across from roof near cliff/big door. I think it’ll especially help soldiers on offense spam onto the platform at the top of stairs. and still have half cover.
For the changes that you made above, I think filling in the dead space on the left made sense and I agreed with it, but I would like to request to bring back the crates on the right and push back the wall to the normal location as well. Not only did it make the room more interesting, it felt less cramped, and enables teams to make interesting plays
The spawn door location change was definitely the most mixed I’ve felt out of all the changes.
I think the new door gives more potential for spies trying to rotate and safely decloak behind teams, and I think it’ll open up more spy plays, especially since the meta has shifted teams to hold behind the wall on flank-side.
I do think however, it has a higher potential for teams to be locked into spawns if the blu team snowballs. Generally, if blu wipes a team on third on rc7, the team would attempt to keep the momentum into last. The demo would sticky trap one door with maybe one or two other players, and then the rest of the team would camp the other door on flank-side. With the new doors, it allows the entire team to play roughly at the angle in the picture and keep control of both spawns while playing together for a longer potential lockdown.
Just my opinions on the new test changes. Cheers, and keep up the good work.