Best posts made by 76561198149048490
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RE: lft sniper s14
Cayorne literally went from “a random chill dude playing sniper” to someone who would literally take over advanced games on sniper. Very nice and down to earth person.
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RE: lay lft
lay Overall I had a very positive experience playing with Lay. The entire season he was incredibly passionate and driven, and he was always a super fun person to be around. Lay is one of the few people where I can actually say their most negative traits are that they truly do care to much, or they get too invested in what is currently going on. Despite this, I witnessed Lay learn a lot on RR, and I really think they’re going to be one of the best medics that play invite within a few seasons.
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Why pl_borneo should replace swiftwater in Season 9
I am going to preface this little speech by saying I do really enjoy the three current standards of payload in the rotation. Vigil, Upward, and Swiftwater are all well designed maps that have been proven to be consistently fun as the seasons have gone on. However, the seasons have gone on, and these three maps have been in the rotation since season three, and its been a long six seasons, with no change in what payloads have been played. King of the hill, the other premier gamemode in highlander, has had four consistent maps being played in highlander since season one. Those maps being, lakeside, cascade, ashville and product. With koth rgl has experimented heavily with changing and rotating out maps season by season in response to community feedback. Yet, payload has not gotten this sort of treatment, despite there being a fourth heavily played competitive payload map. That map being of course, pl_borneo.
The primary reason the community as a whole feels that Borneo should not be played over the other three payloads currently in rotation is because Borneo in the past had a reputation for taking significantly longer to push than the other payload maps in the rotation. However I actually will not get into the Long Payload vs Short Payload time discussion here. What this post will be centering on is the importance of “Transitionary Periods*” on payload maps, and why Borneo excels in being an incredibly fun map to play. To explain what I mean by transitionary period, its just playing around where the cart currently is, instead of defaulting to a “standard” hold. While transitionary periods can become the meta, for example holding hill on upward second instead of performing the pub hold, most maps really don’t provide much potential for forward holds or adaptive holds, where teams hold to deny cart, instead of defaulting to a standard position. Therefore you can view these transitory holds as parts of a hold. For example on swiftwater second you can hold your combo in tunnel, which forces their combo to have to come meet yours, effectively meaning a combo fight has to occur before the cart can be pushed any further, instead of just letting the blue team get free cart time in tunnel. Transitional holds all have risks, and like normal holds they cannot be done while a defending team is staggered, but when utilized well they can add minutes to a timer. However, currently most maps do not have many utilized transitional periods. The most commonly used ones are the aforementioned hill to spawn hold on upward second, the tunnel to upper hold on swiftwater second, and the forward hold on vigil first “which is rarely done at least at a high level due to the amount of risk it carries”. However keeping this in mind let’s take a look at borneo.
The biggest reason I had so much fun playing borneo this weekend was 100% because of the nature of the holds on the map. Borneo first, is a pretty standard first hold, where most of the challenge stems from pushing their demo and sniper back to where your team can push. However, unlike every other map payload map, where the blue team caps and the red team has to run in fear, on borneo you can begin the first transitional hold. The box hold, or the “Frankenstein hold”, as snook Bv liked to call it. While defending, the red team can sit inside the point house until they are pushed out, and watch the cart. Of course blue team can simply have their flank wrap behind and pinch, the red team trying to do this, however, it’s a very effective gamble for the red team to take, as doing this box hold can easily shave a minute off the clock, and really can only be broken by a flank pinch or, most effectively by shoving the cart out to where it cant easily be watched from point house. However, the red team has another hold to fall back to once this box hold is over. The corn hold, is from my experience, the strongest way to hold borneo second, and this is probably what most people consider to be the “standard” way to hold on this point. As such I won’t be talking about it until the end. The last really cool thing for second is once your team gets pushed out of corn, you can fall back to holding second on highground, or the standard pub hold for second. Second is so well designed, because it seems like on this map more than any other map, your team can really just play around the position of the cart, and adjust accordingly, as no matter where the cart is, your team can hold and get set up. The fun does not end on second however.
Borneo third offers just as much fun as Borneo second, with three possible holds; a forward hold on the stair room overlooking the tunnel, the standard hold where your combo holds upper in confusion, and a transitory backout hold on silo and in the entrance to tunnel. I’m not going to gush and go over these holds as much as borneo second, because by this time you get the point, your combo plays to deny the cart as much as possible wherever it is, while they’re still together. The really beautiful thing about borneo is you don’t have to instantly fall back to last, or fall back to third. Your combo and team can convene on any one of these transitory holds, and continue to fight from there. You don’t have to wait for the blue team to come to you as much as on the other payload maps. I think the most fun part about tf2 is the interaction between the two teams, and maps that prioritize the amount of fighting, and pushing that can happen in a game.
Finally, we come to borneo last. This might be a flare-esque opinion where I am a sayer of controversial truths, but borneo last is really not worse than the others last’s that are currently played in highlander. Last points are made to be a challenge for the blue team to push, and borneo last is no different. Yes, it is a challenge, but a fun challenge that has many steps and things that have to happen before the cart can explode, just like upward and vigil.
To summarize everything, or you could just check this for the tldr, borneo could add some much needed variety and fun to the payload map pool in highlander, it has many transitionary holds that are unique to it as a map, and I think it would be exciting for all divs to try all of these holds and see what works for them. Who knows, maybe the meta holds will shift on borneo from doing a few standard things, to it being an adaptable payload map to where the combo always holds around the cart. I heavily encourage everyone reading this to please vote borneo over swiftwater this season, and I hope some of my excitement about this has rubbed off on you too.
Feel free to tell me if you agree or disagree with me in the comments, any conversation is good conversation*ps: thank you kasper
*pps: Also something I wanted to add was that borneo’s fastest theoretical cap is 2:18, while vigil’s is 2:30 and both upward and swiftwater’s is around 2:50, meaning that aggressive play from the blue team can make borneo even more of a momentum based map than vigil. Vigil just does not have as many opportunities to forward hold, leading to the very fast overall times.
https://rgl.gg/Players/My/Survey.aspx?r=35&s=55 vote for borneo, and thoughts about the new koth maps here
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RE: POWS ON THE ROOF (LFP MAIN)
I could see this team being one of the better teams in main this season after they find their footing. Definitely worth a try out.
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Adam Lft Heavy/Med/Pyro Invite, Spy in Adv
I led and placed as main heavy on apolodosh seasons one, three, and four. Recently I played heavy this season and got 4th on cuties. I’ve been playing heavy in plat/invite since s23 and I wouldn’t mind branching out and giving other combo oriented classes in invite a serious try.
As far as advanced goes I haven’t played spy in a competitive environment outside of pugs, but due to a combination of experience playing the game at a higher level, calling, and aim I think I would excel in advanced as spy given a bit of practice. What I’m looking for in a team is a group of people that genuinely love playing the game, and look forward to each others presence through the good and the bad.
If you want to add me for a tryout or just want to talk message me on discord or add me on steam.
Discord: Adam Chef#8991
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RE: Why pl_borneo should replace swiftwater in Season 9
@scaredy-bat
The entire point of me writing this was to prove borneo can stand with the rest of the payloads as not only an interesting and unique map, but as one worthy of being played. Trust me I would rather play good maps every season, than have bad ones rotated in just for the sake of consistency. At the end of the day it comes down to differences of opinion, some people just will play a map and find it bad, because they did not find it fun, but id like you to take an objective look and really think, is borneo so much worse than all other payloads currently in rotation? If so, what makes it worse? -
RE: Willy LFT Heavy
Probably the best “up and comer” heavy I could think of off the top of my head. I have never played in a team setting with him, but from watching streams and playing pugs with him, I can definitely say that he has very solid calls, and gamesense. He’s definitely worth a tryout for any invite team needing a heavy.
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RE: Why pl_borneo should replace swiftwater in Season 9
@vibeisveryo said in Why pl_borneo should replace swiftwater in Season 9:
I totally agree with adding borneo, but I think Upward should get replaced instead. They’re maps of similar quality but swift is less stale and has better rotations
On the voting page the only option is to replace swift with borneo, which is why I didn’t go into which map I would personally replace, just went with the one rgl reccomended.
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RE: S10 SNIPES
Improved rapidly in invite and did well for it being his first season on sniper. I heard they were very prone to get very fired up in scrims, but they always seemed to want the best for his team, and from talking with him, he seems to have a very solid understanding of how the game should be played, which is crucial to have on sniper, especially for someone who wants to be a mainstay on upper level invite teams.
Latest posts made by 76561198149048490
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RE: POWS ON THE ROOF (LFP MAIN)
I could see this team being one of the better teams in main this season after they find their footing. Definitely worth a try out.
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RE: lft sniper s14
Cayorne literally went from “a random chill dude playing sniper” to someone who would literally take over advanced games on sniper. Very nice and down to earth person.
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RE: LFT Adv/High Main Any Class
I don’t really know about their other classes, but they’re a very competent spy, and very driven player.
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RE: lay lft
lay Overall I had a very positive experience playing with Lay. The entire season he was incredibly passionate and driven, and he was always a super fun person to be around. Lay is one of the few people where I can actually say their most negative traits are that they truly do care to much, or they get too invested in what is currently going on. Despite this, I witnessed Lay learn a lot on RR, and I really think they’re going to be one of the best medics that play invite within a few seasons.
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RE: ---
surprisingly good teammate, and very good player, not many players can contest established top invite snipers their first season in.
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RE: ethanf lft
give ethan f a team. Ive known ethan f for around two years now, and from playing with him and talking with him all this time I can say two things.
1: You’re gonna like him.
2: He’s going to be good.Thank you
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Apolodosh/ Team Wish LFP Medic/Pyro/Sniper Sub
We are looking for a preferably experienced pyro and medic sub for the season, as our main medic will unfortunately be missing a few matches this season. We will also need a sniper to fill in every sunday 10:00 when Nyxi leaves for sixes.
Our Roster:
Scout- Wish
Soldier-
Pyro- Arzt Hispanian
Demo- Joey Lemons
Heavy- Adam
Engi- FluWalrus
Medic- Hyphen
Sniper- Nyxi
Spy- AgbSubs: Madringme, Durrknob
As we are a high invite team experience is key; we will preferably be looking for subs who have played at a high level who are taking the season off. For most classes I will give you plenty of time to let you know when you will be needed, but our pyro sub will probably be needed with very short notice.
Message me on discord at AÐAM#8991