BBL said in Thoughts on RGL’s Future (by me :D):
RGL does not own or have proper access to the PUG site. It is entirely owned and operated by Dolphin. Nobody to my knowledge is allowed to improve the site, even though multiple people have stepped up and directly asked Dolphin to join the effort. I understand the website is entirely volunteer work, and I do not want to downplay the help that this community has received from Dolphin; however, because the website took three years to get to where it is today, has frequent, abrupt stops in the updates, and is solely reliant upon Dolphin, the current system for community projects is clearly failing. RGL needs to own the website, control its development, and bring on board trusted community members to bring real progress.
SIDENOTE: Something that I originally forgot to put in the essay is the caster tool that Dolphin uses which allows him to have a kill feed of events prior to them happening in the cast, allowing for him to find out which players to spectate in the cast so high impact moments are seen more often by the viewer. If this was allowed to be used by other casters it would greatly increase the quality of casts like Fireside, which now work with RGL. This is less important than the PUG system, but I wanted to still note it as being a great way to help improve the community if we just collaborated together as a whole.
I would definitely check out this announcement if you missed it: https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs
TL;DR:
- RGL now actually owns and is in charge of development of the project under the “RGL PUGs brand”, instead of the initial b4nny/nicell development team announced in early 2020. That means if I disappear, RGL still has the rights to use/modify the existing code.
- While I am heading the project, anyone within the RGL development team can make and push changes to it (people can apply to the dev team here: https://rgl.gg/Players/Reporting/StaffApplication.aspx)
- The current website does not use any code from the past 3 years under the b4nny/nicell development team since they will be using it in their own project, so we had to start from scratch earlier this year.
It’s currently under maintenance to address major infrastructure issues, but should be re-released very soon.
In terms of stuff like the casting cheat feed and other tech we use, I definitely planned to release a public casting suite and even discussed it with other producers like microcheeze, but the PUG site initiative popped up and took precedent over that for my time/effort. I have used it in a couple RESUP LANs to help out, but it is VERY quickly hacked together (since the cheat feed that Arie developed and most of the TF2 casting orgs previously used was basically taken out of commission), and is not user-friendly or works in a way allowing multiple casts on a single site.