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new concept list
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Elite
def one of the nicest players i’ve found in rgl. Non-toxic mentality is what you get with this guy
Ok, before you go ahead and attack me, think about this.
The current gamemodes for RGL are:
9v9
7v7
Trad. 6v6
NR 6v6 (not played right now)
In my opinion, there is no real reason to have basically the same gamemode again. The whole “no restriction” thing isn’t something to brag about, as it’s just the same 6v6 but a whole lot worse. There is a sole reason it has only been played in 2 season’s worth.
Now, let’s talk about replacing it with a longer, surviving gamemode with a better standing.
4s, only supported by UGC currently, has lasted a full 21 seasons and still proves itself to be a fun gamemode. In reality, 4s would make a whole lot more sense and would bring more players from the UGC league (I know, complain all you want), and would actually last itself, perhaps bringing it’s own cups and it’s own metas.
Edit: This is a growing edit because I’d like to add a bunch of argument points before we make a bunch of useless posts that already say what I’m about to.
Personally I think this would be a step in the right direction, however some people have some much different opinions. What do you think about this?
@Trouser-Snivy You’re 100% correct. UGC does not do any maintenance on any gamemode except Highlander and Ultiduo. The current state of it (as from season 21) is as follows…
I want to talk about the map pool for a bit, so bear with me.
The map pool for season 21 was full of (and to Snivy’s words) rejected 6s/HL maps.
On top of that, almost every map in the pool was KOTH due to no 3cp maps created recently/were fun to play.
koth_harter_rc1 is a gold standard in bad map design having almost the space for a Highlander map. It was played as an official map, and surprise surprise! It sucked. Bad. The map in it’s reality is just wayyy too big for only a total of 8 players on the field. It looks like dustbowl and highpass combined, yet combined with some kind of metal-deteriorating acid.
Now I want to talk about highpass.
Highpass is literally just a Valve casual map they’ve imported, and that is why I still call it “product 2” because of how similar they are. Zero variety when it comes to any map pool of 4s.
Stallone is actually a good map, just way too bright and memey (like Snivy said).
koth_stallone focused much more on design and lighting as opposed to gameplay, which made it a bad pick from UGC to actually play it as an official map.
Some honorable mentions include koth_airfield and koth_badlands, with the ladder being so overplayed and big that I’m just sick of it. Same with airfield, literally has been unchanged since 2013.
@lYnn get quake live and play on an ffa server, heavy tracking becomes a cake walk as tf2 is much slower paced
this all sounds like just hell, like 50 firecrackers with a lit match rolling towards them.
12v12 is casual for a reason. Highlander 9v9 exists for a reason. However, that’s not my only point. Have you ever been in a 9v9 pug or scrim and just felt that it was too chaotic? Especially on koth maps like Product, comms flooding, everyone dying, I feel more paranoid than anything because at any point and time your med drops uber and you gotta wait a minute just to make an attempt to push back to point. 12v12 sounds even more chaotic, can you imagine 12 people in one discord voice chat? I’m not going to target exact weapon bans or whether or not the meta should change, I’m overall concerned with the stability of the gamemode itself. On top of that, having more than 2 of one class in a competitive mode outside of 6s is actually just pain. What classes would be doubled? Medics? Sounds like more paranoia having to watch your metaphorical 2 thin glass vases not fall onto your hardwood floor and shatter. 2 snipers is just plain dumb, all they would do is target each other the entire time. 2 Heavies is something this earth should never experience especially on Payload maps, 2 demos… I’m gonna let you picture that one. 2 spies? Hell naw.
If this ever does come into play, I’d rather it be a chill pug system. Maybe it could be a thing where if you want to play a casual game with more skilled players instead of pubstomping and dealing with bots constantly. A little like creators.tf, except more exclusive.
@Trouser-Snivy You’re 100% correct. UGC does not do any maintenance on any gamemode except Highlander and Ultiduo. The current state of it (as from season 21) is as follows…
I want to talk about the map pool for a bit, so bear with me.
The map pool for season 21 was full of (and to Snivy’s words) rejected 6s/HL maps.
On top of that, almost every map in the pool was KOTH due to no 3cp maps created recently/were fun to play.
koth_harter_rc1 is a gold standard in bad map design having almost the space for a Highlander map. It was played as an official map, and surprise surprise! It sucked. Bad. The map in it’s reality is just wayyy too big for only a total of 8 players on the field. It looks like dustbowl and highpass combined, yet combined with some kind of metal-deteriorating acid.
Now I want to talk about highpass.
Highpass is literally just a Valve casual map they’ve imported, and that is why I still call it “product 2” because of how similar they are. Zero variety when it comes to any map pool of 4s.
Stallone is actually a good map, just way too bright and memey (like Snivy said).
koth_stallone focused much more on design and lighting as opposed to gameplay, which made it a bad pick from UGC to actually play it as an official map.
Some honorable mentions include koth_airfield and koth_badlands, with the ladder being so overplayed and big that I’m just sick of it. Same with airfield, literally has been unchanged since 2013.
What does NR 6s bring to the table? Just to prove what can’t be done in actual trad. sixes? Nobody wants to play NR if it has no benefit and no real meta to learn about. It’s just “pick these classes and go”, it has it’s own category because nothing works outside of it. I’d rather do a more combo based gamemode than one that’s just valve comp on a league. On top of that, NR has only been played in 2 seasons worth over 2019-20. 4s makes so much more sense.
@tua Overall better support. The main thing I cannot find is players, support, and pugs for 4s of any type. Few people play it because only 1 league does. On top of that, there’s so many non-NA teams playing in NA that makes it unfun and garbage.
Ok, before you go ahead and attack me, think about this.
The current gamemodes for RGL are:
9v9
7v7
Trad. 6v6
NR 6v6 (not played right now)
In my opinion, there is no real reason to have basically the same gamemode again. The whole “no restriction” thing isn’t something to brag about, as it’s just the same 6v6 but a whole lot worse. There is a sole reason it has only been played in 2 season’s worth.
Now, let’s talk about replacing it with a longer, surviving gamemode with a better standing.
4s, only supported by UGC currently, has lasted a full 21 seasons and still proves itself to be a fun gamemode. In reality, 4s would make a whole lot more sense and would bring more players from the UGC league (I know, complain all you want), and would actually last itself, perhaps bringing it’s own cups and it’s own metas.
Edit: This is a growing edit because I’d like to add a bunch of argument points before we make a bunch of useless posts that already say what I’m about to.
Personally I think this would be a step in the right direction, however some people have some much different opinions. What do you think about this?
new concept list
Newcomer
Amateur
Experienced
Primary
Advanced
Elite
i played am heavy last season and ready to move up a div find my discord in the lft hl rgl channel
def one of the nicest players i’ve found in rgl. Non-toxic mentality is what you get with this guy