Team Fortress 2 Update Released
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayers
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Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white
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Fixed SourceTV not recording in-game chat for Mann vs. Machine defenders
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Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity
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Updated the Beaten and Bruised cosmetic item
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Fixed a floating triangle when equipping the Ultra Violence style on Sniper
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Reduced the clipping for Soldier and Sniper
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Updated Clubsy The Seal to be an assister in Pyrovision
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Updated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issues
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Updated/Added some tournament medals
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Updated Taunt: The Head Doctor
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Fixed skinning on lower LODs
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Fixed team coloring for both teams
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Adjusted animation to reduce prop clipping
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Updated Taunt: The Road Rager
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Fixed skinning on lower LODs
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Adjusted animation on wheels to better match character movement
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Updated pd_selbyen
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Fixed door stuck exploit
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Major optimization improvements (thanks yrrzy!)
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Added/moved some func_occluders
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Hinting adjustments
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Added skyboxes and func_areaportals to separate areas better
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Added func_areaportalwindows to unload spawn building interiors
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Turned some small brushes into func_details
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Adjusted some prop fades
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Fixed slight misalignment of the yellow center buildings roof structure
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Better lighting under the docks
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Minor detailing changes
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Updated cp_steel
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Added additional clipping where needed
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Fixed some windows clip and trip spots
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Adjusted Red respawn base times to not go over 10 (could get to 11 and 12)
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Capture point HUD layout now matches its map kin (Gravelpit and Sulfur)
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Updated map menu images to the present day (1970)
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Reduced one-way door speed to stop ejecting players into orbit
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Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping
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Fixing some props that fade too early
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Moved medium healthpack to the side between D->E to avoid accidental pickups
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Reduced speed of handrail deployment so it doesn’t overtake the bridges in the rare case that Blu captures C and D in quick succession
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Updated koth_synthetic_event
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Brightened and evened out lighting in play space
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Fixed missing soundscape
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Fixed missing detail sprites
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Minor detail changes
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Updated pl_venice
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Added new exit for initial Blu spawn
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Added new balcony outside Attic room above Point B
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Added new balcony inside near Point D
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Moved door on balcony near Point A (Thanks Billo)
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Bridges now have solid side walls
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Raised bridge is now less steep
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Small building next to raised bridge is now taller
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Added cover at Point C
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Slightly adjusted balcony above Point D
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Fixed being able to place turrets above Point D
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Initial Blu spawn doors now close
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Replaced fences at Blu spawn with buoys
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Removed some interior props near Point D
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The payload now sinks
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Moved some health and ammo around
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Updated navmesh
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Lots of minor bug fixes
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Lots of minor other changes
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Updated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrock
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Failing to capture the point in 3 minutes after it opens results in Stalemate
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Powerjack, Ali Baba’s Wee Booties and Bootlegger on-kill effects now work on-hit
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Hale’s abilities now get affected by Vaccinator resistances
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Fixed Ubercharge rate bonus applying only with the Ubersaw
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Fixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge crits
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Fixed Natasha and Huo-Long Heater having incorrect damage penalty
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Community servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.
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Updated vsh_skirmish (additional changes)
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Fixed an out of bounds exploit
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Fixed not being able to wall climb certain trees in the main arena
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Via: https://store.steampowered.com/news/app/440/view/3650784879013153979
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