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    • 76561198206719972
      Bhrek RGL.gg last edited by

      Used my program to make a final spreadsheet with separated regular and post season areas+graphs. Also tried making a stat to determine a player’s value (very experimental and probably doesn’t say much right now)

      https://docs.google.com/spreadsheets/d/1XFhwNgKkM3tA0B8zbrChcfSVkJG936aKxy1ia6wKft0/edit?usp=sharing

      1 Reply Last reply Reply Quote 3
      • 76561198047912210
        Timeless RGL.gg last edited by

        How is your damage_real stat calculated? From what I can tell, it’s most likely only calculating damage on a killing blow because heavies and pyro have insanely high damage to damage_real ratios.

        76561198206719972 1 Reply Last reply Reply Quote 1
        • 76561198206719972
          Bhrek RGL.gg @76561198047912210 last edited by

          Timeless Damage Real is a logs.tf calculated stat which is just the amount of damage dealt before an enemy is killed. For example, if you did 150 damage instantly to a full health scout, your damage would read as 150 but your damage real would read as 125 since you only technically did 125 damage in order to kill the scout.

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