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    • Mothership
      Mothership Forum Moderator RGL.gg last edited by

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

      • Implemented VScript

        • VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
          • Interface with entities and the world like regular Hammer logic

          • Simplify things that were previously incredibly complicated/tedious in Hammer logic

          • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes

          • React to game events and change the outcome of certain things, such as damage calculations

        • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
          • https://developer.valvesoftware.com/wiki/VScript

          • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions

      • Added the ability to change the skybox dynamically using the skybox_changer entity or SetSkyboxTexture

      • Added support for custom MvM upgrade files packed into the map

      • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode

      • Exposed several movement related ConVars

      • Implemented support for func_monitor and cameras

      • Implemented logic_eventlistener for listening to game events from Hammer logic

      • Added the ability to pass parameters and delay to MvM populator actions

      • Improved compile time with VRAD

      • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests

      Via: https://store.steampowered.com/news/app/440/view/3631619851534920463

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