Team Fortress 2 Update Released
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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Implemented VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
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Interface with entities and the world like regular Hammer logic
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Simplify things that were previously incredibly complicated/tedious in Hammer logic
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Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
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React to game events and change the outcome of certain things, such as damage calculations
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- More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
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Added the ability to change the skybox dynamically using the skybox_changer entity or SetSkyboxTexture
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Added support for custom MvM upgrade files packed into the map
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Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
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Exposed several movement related ConVars
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Implemented support for func_monitor and cameras
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Implemented logic_eventlistener for listening to game events from Hammer logic
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Added the ability to pass parameters and delay to MvM populator actions
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Improved compile time with VRAD
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Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests
Via: https://store.steampowered.com/news/app/440/view/3631619851534920463
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