Team Fortress 2 Update Released
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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Fixed missing nomip/nolod for Sniper’s zombie image in the main menu
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Fixed the match status HUD not being hidden during freezecam screenshots
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Fixed the Safety Stripes hiding the Soldier’s hat
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Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
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Fixed a problem on ctf_crasher related to infinite giants
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Updated pl_sludgepit_event
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Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
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Added an extra resupply locker in BLU’s first spawn
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Added a few more Mann brothers voice lines and fixed the map description
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Added Soul Gargoyle pickups
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Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
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Made the map a bit spookier
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Updated plr_hacksaw_event
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Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
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Replaced barn balcony windows with widened doorways to streamline movement
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Fixed the VO in the underworld playing multiple times
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Fixed floating candles when the graves were destroyed
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Updated the HHH to use the new “SetModel” input
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Delayed final capture VO so they’re more audible
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Adjusted prop fades
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Adjusted detailing
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Updated cp_spookeyridge
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Added significant health and ammo packs to underworld
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Reduced damage dealt over time in underworld
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Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
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Added small healthpack to upper drop down area next to last
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Adjusted ammo pack sizes around map
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Slightly tweaked pumpkin bomb and coffin placement
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Fixed a few areas you could get stuck in
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Expanded area around coffins that won’t allow teleporters
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Fixed some minor clipping/collision issues
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Adjusted some prop fades
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Via: https://store.steampowered.com/news/app/440/view/3380540365806400610
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