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Team Fortress 2 Update Released

Scheduled Pinned Locked Moved TF2 Blog
tf2 blog post
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  • MothershipM Offline
    MothershipM Offline
    Mothership RGL Marketing Forum Moderator RGL Discord Mod
    wrote on last edited by
    #1

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a client crash related to the Ghoulpit contract

    • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster

    • Fixed Horsemann’s Hack unusual effect not being visible in bright areas and optimized the particle count

    • Fixed the hook’s self-ilummination for The Hook, Line, and Thinker

    • Fixed a materials problem with the Cabinet Mann

    • Fixed a clipping problem with The Imp’s Imprint

    • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog

    • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files

    • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision

    • Updated the item_type_name values for some items

    • Updated koth_sawmill_event

      • Fixed RED team portal to the underworld not enabling
    • Updated plr_hacksaw_event

      • Adjusted prop fade distances

      • Added more details across the map

      • Added overlays in some spots to make Snipers more visible

      • Filled the final death pit with billowing smoke

      • Fixed perch spots around the map

      • Fixed various displacement gaps

      • Fixed z-fighting on fence props

      • Fixed being able to place teleporters too close to your own spawn doors

      • Fixed payload sawblade damage not being consistent

      • Fixed players spawning in the overworld when the underworld race is active

      • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race

      • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)

      • Fixed errors caused by missing gib types for crows

      • Fixed incorrect prop collisions

      • Improved fire safety

      • Prevented the HHH from falling into pits

    • Updated ctf_crasher

      • Fixed BLU flag outline not displaying properly when home

      • Tweaked nag line preparation to ensure it works correctly for both teams

      • Potential fix for casual mode lines still interrupting announcer despite being muted

      • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers

      • Giant medics will no longer mirror blast jumps above certain speeds

      • Fixed dispenser sometimes not properly attaching to giants

      • Fixed having multiple giants for the same team at the same time

    • Updated pl_sludgepit_event

      • Removed spells due to an exploit where players could get out of the map

      • Added cubemaps to fix weird visuals on metallic props

      • Removed assets leftover from the non-Halloween version of the map

    • Updated pl_hasslecastle

      • Fixed invisible playerclip blocking part of the left exit door in RED’s spawn room for the final cap

      • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

    Via: https://store.steampowered.com/news/app/440/view/3298348314778996108

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