Team Fortress 2 Update Released
-
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
-
Fixed a client crash related to the Ghoulpit contract
-
Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
-
Fixed Horsemann’s Hack unusual effect not being visible in bright areas and optimized the particle count
-
Fixed the hook’s self-ilummination for The Hook, Line, and Thinker
-
Fixed a materials problem with the Cabinet Mann
-
Fixed a clipping problem with The Imp’s Imprint
-
Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
-
Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
-
Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
-
Updated the item_type_name values for some items
-
Updated koth_sawmill_event
- Fixed RED team portal to the underworld not enabling
-
Updated plr_hacksaw_event
-
Adjusted prop fade distances
-
Added more details across the map
-
Added overlays in some spots to make Snipers more visible
-
Filled the final death pit with billowing smoke
-
Fixed perch spots around the map
-
Fixed various displacement gaps
-
Fixed z-fighting on fence props
-
Fixed being able to place teleporters too close to your own spawn doors
-
Fixed payload sawblade damage not being consistent
-
Fixed players spawning in the overworld when the underworld race is active
-
Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
-
Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
-
Fixed errors caused by missing gib types for crows
-
Fixed incorrect prop collisions
-
Improved fire safety
-
Prevented the HHH from falling into pits
-
-
Updated ctf_crasher
-
Fixed BLU flag outline not displaying properly when home
-
Tweaked nag line preparation to ensure it works correctly for both teams
-
Potential fix for casual mode lines still interrupting announcer despite being muted
-
Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
-
Giant medics will no longer mirror blast jumps above certain speeds
-
Fixed dispenser sometimes not properly attaching to giants
-
Fixed having multiple giants for the same team at the same time
-
-
Updated pl_sludgepit_event
-
Removed spells due to an exploit where players could get out of the map
-
Added cubemaps to fix weird visuals on metallic props
-
Removed assets leftover from the non-Halloween version of the map
-
-
Updated pl_hasslecastle
-
Fixed invisible playerclip blocking part of the left exit door in RED’s spawn room for the final cap
-
Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
-
Via: https://store.steampowered.com/news/app/440/view/3298348314778996108
-