Team Fortress 2 Update Released
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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Fixed some stability issues
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Fixed being able to equip conflicting cosmetic items using +quickswitch
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Fixed precached particles not being deleted across map changes
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Fixed some hats with drop_type “drop” not being dropped in the world
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Fixed headshot animations sometimes playing at map origin
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Fixed missing polygon on Pyro’s finger
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Fixed clipped text in the Mann vs. Machine loot list screen
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Fixed missing BLU skin for The Sydney Sleeper
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Fixed some attribute descriptions being cut off in the Item Pickup dialog
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Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
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Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
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Fixed not preserving the player’s current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
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Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
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Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
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Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
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Updated the tf_logic_cp_timer entity so it can also be used for team RED
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Updated/Added some tournament medals
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Updated the localization files
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Updated the Hazard Headgear
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Fixed using the wrong lightwarp
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Updated the backpack image to match the item
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Updated the Fizzy Pharmacist
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Moved the soda bottle to the other side of the Medic to fix clipping problems
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Fixed the second style not hiding the bottle
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Updated pl_upward
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
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Updated cp_snakewater_final1
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Minor visual, clipping/blockbullet, and detailing fixes
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Fixed alignment issues
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Fixed some mirroring issues
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Updated mid slightly to make it more mirrored
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Increased wall heights on mid to allow more jumps
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Updated last spawn room to reduce the randomness of spawnpoints
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Slightly increased cap time on last to account for longer travel time to the point
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Speculative changes to fix some “wallbug” issues
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Added Competitive mode stage
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Via: https://store.steampowered.com/news/app/440/view/3297221237696197731
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