koth_proot
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https://tf2maps.net/downloads/proot.13306/
I’m pro-ing my own map, you’re welcome.
This is a branch version of soot that will be focused solely on HL play.
It combines some of the beta changes with the last (ish) alpha version of soot, so it’s probably a bit of a mess right now brushwork wise. But that will soon change I guess.Any and all feedback is appreciated.
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a2 is out!
https://tf2maps.net/downloads/proot.13306/version/38178/download
Changelog:
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un-onewayed the windows
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messed around with the heights of the huts at mid to give a greater advantage to attackers from the flank
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changed the walkable bit of the hoodoo to be a platform so it’s a little nicer to play around
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moved around some ammo and health
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made it nice and fall-y
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a3 is out baybee!!
https://tf2maps.net/downloads/proot.13306/version/38244/download
Changelog:
- pertified the map a bit more
- changed the rooves around the point to slope only down towards the point.
- extended the roof on the cliff side to block cliff to cliff sightlines
- extended the point to make it easier to get to
- added blocks under all of the pickups for those who have overlays disabled
- removed the ability for jumping classes to get on the flank hut
- other stuff, probably
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a4 doth hath released!
https://tf2maps.net/downloads/proot.13306/version/38320/download
Changelog:
- Changed cap time from 12 seconds to 11 (time for one person to cap)
- Moved around health and ammo
- opened up bits of the map with fences
- added no-builds to various areas
- some other stuff, i think
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a5 is here, rejoice!
https://tf2maps.net/downloads/proot.13306/version/38393/download
Changelog:
- Added small health into the house
- nerfed the “s4rr spot” by removing the small crate
- minor clipping pass over everything, still probably missing a few things
- other things, i think
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b1 is out, whoopie!!!
https://tf2maps.net/downloads/proot.13306/version/38588/download
Changelog:
- detailed everything, obviously
- move the medium pack from the cliff to the hut
- increased the space in the room under bats
- some other stuff i’m sure
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This post is deleted! -
b3 is now the current version of this map, the map that this thread it about, king of the hill proot, a map for the video game team fortress two
(b2 came out when the site was down, you can download it here)
https://tf2maps.net/downloads/proot.13306/version/38871/download
Changelog (b3):
- added chickens
- other, less important things
Changelog (b2):
- changed some detail in some areas
- added see-through bits around mid for better visibility
- made the s4rr spot as obvious as possible
- other things for sure
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b4 has arrived to save our souls
https://tf2maps.net/downloads/proot.13306/version/39146/download
Changelog:
- widened the flank
- removed the ability for sniper to reach s4rr spot
- added a jump blocker to mid
- other stuff i am quite certain
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quick update: b4c is live
https://tf2maps.net/downloads/proot.13306/download
Changelog:- made most fence and window clips blockbullets for more consistent splash damage
- clipped a few bits i missed earlier
- remade the spawns to be more in-line with product and other comp koth maps
- other stuff i can’t remember atm
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whoops (b5)
https://tf2maps.net/downloads/proot.13306/version/40850/download
Changelog:- fixed a bug that let red players get into blu spawn
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Thought I would bump this in case anybody has feedback for the map. We will still have a write-in question on the survey to give feedback straight to the developer, but this is in case anybody has something fresh in their mind
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b6 has dropped!!!
https://tf2maps.net/downloads/proot.13306/version/43497/download
Changelog:- re-artpassed everything
- reworked the sniper balconies
- optimized stuff just a teency bit
- clipping pass for that re-artpass
- lowered sh4rt spot
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Proot was fine where it’s at. I would recommend removing the s4rr spot, and the hole in house. I love this map, but Sniper was already strong enough on the previous version with how easy it was to rotate between different angles + how small the map was (and still is).
Also someone complained about having frame drops on the new version, so maybe some more optimization improvements are in order .