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PL Vigil

Scheduled Pinned Locked Moved Map Discussion
map-feedbackpayload
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  • 765611981342260287 Offline
    765611981342260287 Offline
    theatreTECHIE Map Dev
    wrote on last edited by 76561198134226028
    #1

    Vigil is a 4-point payload designed for competitive and pub play. It is a map where aggressive play is encouraged on both BLU and RED. It’s often a fast-paced map, with focuses on allowing all classes to be able to contribute to their team’s push or hold. Due to the fast-paced nature of it, transitions are highly important, and getting a good hold on any of the points can make the difference between winning and losing. Also there are ducks on the map. And the ducks randomise at the start of each round.

    alt text

    #anchor(Relevant Links)

    |-Map Download Link
    TF2Maps.net Page
    Steam Workshop Page-|

    765611980640060047 1 Reply Last reply
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  • MothershipM Offline
    MothershipM Offline
    Mothership RGL Marketing Forum Moderator RGL Discord Mod
    wrote on last edited by
    #2

    Is a great, fast paced Payload map where 6 minute cap times are considered normal.

    1 Reply Last reply
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  • 765611982066624247 Offline
    765611982066624247 Offline
    leif
    wrote on last edited by
    #3

    Don’t know if I should post here, just necro’d the post on the old forums:

    Was Goofing around on a local server today and found two Wallbugs

    https://steamcommunity.com/sharedfiles/f...2242350857 (vigil last, the light third from the right)

    As far as I can tell, this is the only place you can stand on the lights and move freely, but it is probably possible to stand on other parts if you are just right.

    https://steamcommunity.com/sharedfiles/f...2242562286 (vigil first, where the cliffside meets the flank house)

    Using any class that can propel themselves up, you can wallbug above the fence. If you are in a good spot, you might be able to hide from some oblivious players.

    https://steamcommunity.com/sharedfiles/f...2242493189

    A friend of mine found this, earlier this evening.

    There are probably other spots on the map that are exploitable, but I am not smart enough to find them. If you want to hear a bad amateur’s feedback on the map - I love it!

    765611981342260287 1 Reply Last reply
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  • JPEG JPGJPEGJPEJ Offline
    JPEG JPGJPEGJPEJ Offline
    JPEG JPGJPEGJPE
    wrote on last edited by
    #4

    One of my favorite PL maps ever, it’s a major inspiration for me. Thanks a bunch for your great work!! 🤠

    1 Reply Last reply
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  • 765611981342260287 Offline
    765611981342260287 Offline
    theatreTECHIE Map Dev
    replied to leif on last edited by
    #5

    @leif the links appear to be private, as it just directs me to the steam workshop homepage.

    1 Reply Last reply
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  • 765611984186227517 Offline
    765611984186227517 Offline
    minty
    wrote on last edited by
    #6

    @leif according to voyager, there are 13 different wallbugs on vigil first alone. this map is broken af when it comes to that shit, our med was dropped last night in our official because a wallbugging soldier.

    MothershipM 1 Reply Last reply
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  • MothershipM Offline
    MothershipM Offline
    Mothership RGL Marketing Forum Moderator RGL Discord Mod
    replied to minty on last edited by
    #7

    @minty you should provide some more info for that kind of stuff so @theatreTECHIE can fix it. He cant fix stuff no one tells him about.

    765611984186227517 1 Reply Last reply
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  • IndigoI Offline
    IndigoI Offline
    bwah!
    wrote on last edited by
    #8

    all the spots I know about

    20200929215230_1.jpg 20200929215212_1.jpg 20200929214928_1.jpg 20200929214905_1.jpg 20200929214803_1.jpg 20200929214746_1.jpg 20200929215714_1.jpg 20200929215552_1.jpg

    1 Reply Last reply
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  • WilliamW Offline
    WilliamW Offline
    William
    wrote on last edited by
    #9

    That first screenshot looks like 5CP croissant. Brought back some memories of oblivious teammates at rollout.

    https://tf2maps.net/threads/croissant.16755/

    1 Reply Last reply
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  • 765611984186227517 Offline
    765611984186227517 Offline
    minty
    replied to Mothership on last edited by
    #10

    Mothership do i look like voyager to you

    1 Reply Last reply
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  • 765611982066624247 Offline
    765611982066624247 Offline
    leif
    wrote on last edited by
    #11

    @theatreTECHIE said in PL Vigil:

    @leif the links appear to be private, as it just directs me to the steam workshop homepage.

    My apologies. Indigo posted the spot I found on last already, but here it is.

    20200928194059_1.jpg

    This was the other20200928195224_1.jpg

    It is unclear just by looking at the shot, but I will reiterate, it is on first, just above where the flank house meets the cliff.

    1 Reply Last reply
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  • 765611981342260287 Offline
    765611981342260287 Offline
    theatreTECHIE Map Dev
    wrote on last edited by
    #12

    I think some of these mentioned in the thread I have patched in the vmf, although I’m wanting to make a few more changes to last before I release, and other places are not really patchable by me, as it’s the non-orthogonal geometry that cases them to exist. I’ll have a closer look at each when I am closer to releasing the next version of Vigil.

    1 Reply Last reply
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  • 765611980652847797 Offline
    765611980652847797 Offline
    Pain Seer
    wrote on last edited by
    #13

    If you are working on a new release of vigil for bug fixes, i always thought it was odd that you can see shadows through this wall on first if your settings aren’t from the 1600’s

    Untitled.png

    765611981342260287 1 Reply Last reply
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  • LegendaryRQAL Offline
    LegendaryRQAL Offline
    LegendaryRQA
    wrote on last edited by
    #14

    Not a fan of the map. Too Small. It’s very clearly designed for 6s PL and doesn’t work with 9.

    765611980765810367 765611981112597207 2 Replies Last reply
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  • 765611980765810367 Offline
    765611980765810367 Offline
    Erika
    replied to LegendaryRQA on last edited by
    #15

    @LegendaryRQA What.

    1 Reply Last reply
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  • 765611981112597207 Offline
    765611981112597207 Offline
    firepow
    replied to LegendaryRQA on last edited by
    #16

    @LegendaryRQA weird that you think it doesn’t work in highlander, when it’s been played for multiple seasons in the format. what hard drugs are you on bruh.

    765611980479122107 1 Reply Last reply
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  • 765611980479122107 Offline
    765611980479122107 Offline
    Timeless
    replied to firepow on last edited by
    #17

    @firepow They’re entitled to their opinion.

    Badwater and gullywash were also played in HL. So saying that it’s played as justification for it being good/working is not really logical.

    I personally like Vigil a lot. A shorter PL map is greatly appreciated in my eyes.

    765611980440157257 1 Reply Last reply
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  • 765611981342260287 Offline
    765611981342260287 Offline
    theatreTECHIE Map Dev
    replied to Pain Seer on last edited by
    #18

    @Pain-Seer I’m not sure what causes shadows to appear through walls, but it’s certainly something that I can look into for the next version.

    765611980652847797 1 Reply Last reply
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  • 765611980440157257 Offline
    765611980440157257 Offline
    JohhnyFromCali
    replied to Timeless on last edited by
    #19

    @Timeless since when, it’s been years when those maps were in the map rotation.

    765611980479122107 1 Reply Last reply
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  • 765611980652847797 Offline
    765611980652847797 Offline
    Pain Seer
    replied to theatreTECHIE on last edited by
    #20

    @theatreTECHIE Think its been around for a while now, not sure if its something that you see with worse graphics/configs (of which I don’t have)

    1 Reply Last reply
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