RGL.gg Forums Home
    • Login
    • Search
    • Recent
    • News
    • Popular
    • Tags
    • Users
    • Groups
    • Rules
    • RGL Community Links
      • RGL Homepage
      • RGL-HL Homepage
      • RGL Sixes Homepage
      • RGL Twitch
      • RGL Youtube
      • RGL Twitter
      • RGL Discord
      • RGL Steam Group
  • RGL HL Season 14: Announcing Invite Qualifiers
    RGL News & Updates
    1
  • RGL 6s S11 - Map Pool, Admin List, and Season Changes
    RGL News & Updates
    1
  • RGL HL Season 14: Map Order, Staff Changes, and Reminders
    RGL News & Updates
    2
  • CappingTV TF2 Summer Brawl
    TF2 Blog
    1
  • Playoff - Koth Round Amount

    General
    11
    15
    217
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • 76561198004630011
      Dimento RGL.gg last edited by

      Wanted to open a discussion on a potential change of making KOTH Playoff rounds first to 4 with half time at 2 like regular season, instead of a 1 half first to 3.

      I’m honestly not sure what others feel about this but I think not giving a team to talk at half time during the actual important matches makes no sense.

      I think we should try and see this in a post season survey at least…

      76561198155872356 1 Reply Last reply Reply Quote 7
      • rj
        rj RGL.gg last edited by

        I agree. I’ve never fully understood why stopwatch is bo3 (potential for 2 half times) but koth goes to 3 rounds (no potential for half time)

        76561198096806703 1 Reply Last reply Reply Quote 1
        • 76561198044985351
          Alto RGL.gg last edited by

          one half of koth made sense when ugc stopwatch was also bo1 but there’s no legitimate argument you can make against this other than change = bad

          upbote

          1 Reply Last reply Reply Quote 1
          • 76561198096806703
            scaredy bat RGL.gg @rj last edited by

            @rj The reason for stopwatch being BO3 is that it was originally BO1, but people disliked that you could be fucked over by whether you started out attacking or defending. [/end reply]

            Spitballing, but since it was originally BO1 due to time concerns and presumably KOTH is BO5 instead of BO7 for the same reason, I wonder if this couldn’t be remedied by keeping it BO5 but still implementing halftime at 2?

            1 Reply Last reply Reply Quote 0
            • 76561198155872356
              Micahlele RGL.gg @76561198004630011 last edited by

              @Dimento

              This was polled in the S7 survey. Out of the extremely low quantity of invite players that voted (around 20), it was split 9-9 with 1 person who had no opinion. (47%-47%-5% split)

              For all divisions, it was 54% in favor of First to 3. 39% in favor of First to 4. 7% with no opinion.

              We also polled what config to use for koth being First to 3 in playoffs. In invite, 8 invite players voted for a BO3 config (first to 2, allowing a halftime). 7 voted for BO5 config (what we currently run). 4 had no opinion. (42%-37%-21% split)

              For all divisions, 29% voted for BO3 config. 61% voted for BO5 config. 10% had no opinion.

              76561198004630011 1 Reply Last reply Reply Quote 1
              • 76561198004630011
                Dimento RGL.gg @76561198155872356 last edited by

                @Micahlele

                Thanks for the stats, I’d guess if it was in the previous survey it’d be in the next. Honestly I know I voted in the survey but I didn’t recall that question, or what I answered.

                1 Reply Last reply Reply Quote 0
                • Giraffe
                  Giraffe RGL.gg last edited by

                  I think first to 4 and half-time makes a lot more sense.

                  1 Reply Last reply Reply Quote 3
                  • 76561198043909391
                    miperton RGL.gg last edited by

                    I probably voted without knowing any of the verbage going on, can yall dumb it down a bit for me when regarding the surveys

                    1 Reply Last reply Reply Quote 1
                    • 76561198045678290
                      Xenagos RGL Highlander Staff RGL.gg last edited by

                      I’d agree with a first to 4 with a half time. Especially given in PL/AD there’s a set up time so even without time between PL/AD rounds you have at least some time to discuss stuff. If a team is doing a weird strat on koth you have no time to discuss a way to deal with it.

                      76561198044511912 1 Reply Last reply Reply Quote 0
                      • 76561198044511912
                        exa RGL Head Admin RGL.gg @76561198045678290 last edited by 76561198044511912

                        @Xenagos

                        This is slightly off-topic on my part, but if it is possible to increase the setup time in between KotH rounds, that could help to add discussion times.

                        e.g. 15-seconds before everyone can start rolling out in spawn

                        EDIT: It is possible to edit the time after round win until round restarts with mp_bonusroundtime. Hypothetically, this can be adjusted to say 10 or 15 seconds to allow for discussion after the round ends.

                        supreme toad 1 Reply Last reply Reply Quote 1
                        • 76561198045678290
                          Xenagos RGL Highlander Staff RGL.gg last edited by

                          @exa

                          I feel like you’d need more time than 15 seconds, and at that point it starts getting kind of boring waiting if you don’t need it. Adding 1 more round to win doesn’t increase the length of the map by that much (I mean theoretically it could be an extra 2 rounds in a reverse sweep). Even if you’re hitting double OT on 7 rounds, PL?AD maps can go way longer over 3 halves Adding in 1 more round and then a half seems to make more sense.

                          Also imo Playoffs should be as similar to the regular season as possible. It doesn’t make sense that you qualify off a different ruleset than you place (which is also why we should swap to W/L over a points system but that’s a topic for another day).

                          1 Reply Last reply Reply Quote 0
                          • cloudshade
                            cloudshade RGL.gg last edited by

                            Please make koth first to 4

                            1 Reply Last reply Reply Quote 2
                            • supreme toad
                              supreme toad RGL.gg @76561198044511912 last edited by

                              @exa I believe this is etf2l’s solution to not having a half time in 5cp. End of round is just extended and allows teams to discuss what happened before having to rollout.

                              I feel like this is a good middle ground that should be implemented to all gamemodes and not just koth in playoffs. Sure, you get setup time in stopwatch, but the extra time might be beneficial.

                              1 Reply Last reply Reply Quote 0
                              • 76561198096806703
                                scaredy bat RGL.gg last edited by

                                I’m honestly fine with keeping stopwatch as it is. But I wouldn’t mind having that time in regular-season KOTH either, halves or no.

                                76561198044511912 1 Reply Last reply Reply Quote 0
                                • 76561198044511912
                                  exa RGL Head Admin RGL.gg @76561198096806703 last edited by 76561198044511912

                                  @scaredy-bat

                                  For consistency-sake, it may be best to have it apply to all game modes. Though, this can be polled during the offseason.

                                  1 Reply Last reply Reply Quote 0

                                  • 1 / 1
                                  • First post
                                    Last post
                                  Swiftnode.net Engineer.tf