some key facts -
-DR dropped weapons count as regular dropped weapons
-dropped weapons are fully loaded
-dropped weapons expire after 30 seconds without being picked up
-picking up a dropped weapon resets it’s 30 second timer
not only can a demo get 15 stickies on mid, if he wins the mid he can continue to juggle 2 launchers throughout the round, and with a 30 second lifespan on the dropped weapons it’s even possible to die and make it back before it fades. and even if it does, your spy can just do it again at any point later, and taking your spy out of the game for 10-20 seconds is arguably a small price to pay for a 2nd sticky if used correctly
you could take it to 11 and have your DR spy just fucking generate weapons with a dispenser during downtime, but DRing to drop a sticky launcher on mid has almost downsides since the spy can still cross with it and could just enable your demo for the rest of the round
the only main issue is that you can’t pick up a weapon when reloading, so it’s probably better to turn auto-reload off, but even if you’re not going to juggle 2 over the entire game, you can just make a keybind to toggle it on/off for the mid
edit: you can just shoot 8 stickies, switch to melee, and then pick it up and it’ll even auto switch you back to it
if this double sticky launcher things becomes an issue, even if you ban the DR or make a plugin to stop it from dropping weapons, all it takes is one demo sacking into your pocket to give your demo a 2nd sticky launcher
probably worth looking into how difficult it’d be to change the lifespan of dropped weapons to something a little more reasonable like 10 seconds or something