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  • https://www.teamfortress.com/post.php?id=88778

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed an exploit related to players impersonating other Steam accounts

    • Updated custom player sprays to be disabled for players by default

      • Players can opt-in to see custom player sprays on community servers in the Advanced Options menu
      • Custom player sprays and other temp files will be deleted when disconnecting from a server
    • Fixed an exploit related to creating unnamed Normal quality items

    • Removed the disconnect reason when a player leaves the server

    • Fixed the Fireproof Secret Diary not cloaking

    • Fixed the Medic’s weapon not hiding during the High Five taunt

    • Fixed the equip_region for the Crocodile Dandy

    • Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups

    • Fixed the Heavy being able to crouch and jump while stunned

    • Fixed overhead player icons not drawing while connected to match servers

    • Fixed Dragon’s Fury projectiles not passing through tf_generic_bomb entities

    • Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output

      • Toggle this feature using the Pass Activator option. Default is No.
    • Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions

    • Updated the Coffin Nail warpaint for the shotgun to add the missing “has team color paintkit” attribute

    • Updated material for the Hazard Headgear to fix problems with painting and using minmap

    • Updated item schema with community fixes from Andrés S. (rabscootle)

    • Updated Spy invis materials with community fixes from Liam Stone (boba)

    • Updated description of the “Strange Part: Player Hits” item to match its name

    • Updated materials for the Time Out Therapy taunt

    • Updated the material for the RED dueling icon to match the BLU dueling icon

    • Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues

    • Updated the description for the Backpack Expander

    • Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting

    • Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices

    • Updated the link for the New User Forum button in the main menu

    • Updated/Added some tournament medals

    • Updated the localization files

    • Updated cp_snakewater_final1

      • Minor visual fixes
      • Minor clipping fixes
      • Slightly increased spawn time when attacking last
      • Fixed some jumps being made impossible in previous update
      • Made some areas like respawn doors smoother to walk past
      • Nature & Wildlife preservation measures
    posted in General
  • Time for the results of the poll. The map selection went pretty much as expected with some changes from last time in unexpected ways. Anyways, lets go ahead and just right into things


    Round 1

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    Round one starts off showing the percentage that a map got 1st pick. Vigil currently leads with a 27% pick followed by cp_steel at 19%, and lastly by ashville with 14%.


    Round 2

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    Already in round 2 we have 1% inactive votes, this means one person only chose Borneo as their favorite map and did not select any alternative map in their ranking. Ignoring that however we can see that the 2nd pick for those who initially chose borneo is pretty evenly spread unto the other map picks.


    Round 3

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    Now with cascade eliminated from the selection, we can see that those who had cascade followed up with a pretty even spread between upward, steel, and vigil.


    Round 4

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    This time with the elimination of lakeside, we see the upper most maps getting an even spread. However product and swiftwater once again did not get any picks, leading to swiftwater’s removal next round.


    Round 5

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    Swiftwater is eliminated in this round with most of the votes going to ashville. Sadly product will be eliminated next, falling out of favor compared to last time (got 1st place last time, this time got 5th place).


    Round 6

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    Now with product’s removal we see ashville start to slowly gain on the steel’s position. we can also see that our percentage of inactive votes has rose again, meaning that 3.8% of people only votes for the maps that has already been eliminated and none of the remaining maps. (this includes that one person who only voted for borneo.)


    Round 7

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    With the removal of upward, ashville finally overtakes steel to avoid getting eliminated and now we can finally see which map is the most popular HL map.


    Round 8 (Final Round)

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    Vigil wins with a final pick rate of 56%. Meaning that vigil won overall most favorite map as well as the most initial picks for favorite map in this poll. A much higher rating than last time when vigil got 3rd place. cp_steel held unto the reins and got into 3rd, a drop from 2nd place last time. And lastly, ashville came in and replaced product in the top 3 as well as replacing product as the most favorite koth map.

    Previous results:

    posted in General
  • Thread Locked 🔒

    posted in Support
  • @puntero said in RGL & South American Inclusion:

    @Mothership said in RGL & South American Inclusion:

    @puntero okay, cus that was not at all said previously:

    @puntero said in RGL & South American Inclusion:

    @Mothership said in RGL & South American Inclusion:

    I was asking if simply post-phoning the rule until next season would suffice, as it would be a much easier argument to make if the real issue was the timeliness of the rule update.

    It would suffice, at least for now. A better solution could be discussed after this Season plays out.

    Sorry if that sentence was misunderstood. What I meant by that is discussing about this after Season 7 is finished (if there is room for it tho).

    Requesting discussion means that you have issues with the rule besides just the timing of it. Which is what I was trying to help to provide an additional solution for that you guys might not of thought of yet.


    I honestly don’t have any ideas that could assist you guys other than just trying to LFT on teams while you still can.

    posted in Support
  • @puntero okay, cus that was not at all said previously:

    @puntero said in RGL & South American Inclusion:

    @Mothership said in RGL & South American Inclusion:

    I was asking if simply post-phoning the rule until next season would suffice, as it would be a much easier argument to make if the real issue was the timeliness of the rule update.

    It would suffice, at least for now. A better solution could be discussed after this Season plays out.

    posted in Support
  • @puntero See you are not understanding what I am saying. I am asking if this rule would go into effect next season, with zero changes or debates or updates, would you be okay with that.

    This means that this rule would go into effect at the start of next season with zero changes.

    Is that something you would be okay with?

    posted in Support
  • @civ said in RGL & South American Inclusion:

    @Mothership I think at least giving them a season, while the RGL team worked on it would be the best bet. It kind of bones them to work during the preseason and be blind sided by rule changes a few weeks, or even days(?) before the seasons start.

    I was asking if simply post-phoning the rule until next season would suffice, as it would be a much easier argument to make if the real issue was the timeliness of the rule update.

    Post-phoning AND also changing the rule would be more work than just changing the rule like they are already requesting.

    posted in Support
  • @puntero said in RGL & South American Inclusion:

    @Constantly said in RGL & South American Inclusion:

    ok so the issue isn’t necessarily the individual rule “blocking SA players from competing in NA”, the issue is that the timing was horrendous for the SA teams that were not part of the high ping issue and are now forced to either change their rosters or not play the upcoming season

    Am I understanding that correctly?

    Exactly. This is what we’re trying to fix, at least for Season 7 which is the one we all were already set-up to play before this rule change hit us.

    We can talk about other flexibilities or inclusion whenever this season finishes if anybody is up for the game.

    So if this rule goes into effect next season instead, you guys would be okay with it?

    posted in Support
  • @minty said in HL s10 Qualifiers Predictions Thread:

    mothership holding up the big middle finger when the players expressed interest in casting the quals first before rgl even thought about it.

    I am not sure if you realize or not, but I am not apart of the production team, did not write the rules, nor could of had any input in any decision regarding rgl casts. But I guess if answering a question with a direct link to the source of the answer is a middle finger, then yeah I guess I am.


    @calo said in HL s10 Qualifiers Predictions Thread:

    @DolphiN I understand and youre clearly caught in the crossfire. Having the RGL badge gives me hope that you and mothership can shake the bushes the admin team is hiding under.

    I appreciate this as all me and Dolphin can really do is answer questions and explain why things are the way they are currently.

    As far as creating actual change in regards to the rule [1010.2.5] - Casting the same match as RGLgg, I would suggest you guys look at the previous discussion in RGL Conduct Survey #4 Results, Global Rule Edits, & 2021 March/April Bans and then make suggestions or ideas.


    I am encouraging everyone to continue the discussion on this topic, as finding a proper solution is something I am all for, I just don’t want you guys to simply dismiss the reasoning behind why the current rules exist the way they do.

    posted in General
  • posted in General