cp_mannbase

#459
Topic created · 4 Posts · 74 Views
  • download: here
    screens: here

    Current Version: B13

    Thanks:
    Cuba for the blue side asteroid props
    VelvetFistIronGlove for the 2D skybox
    InvalidNick for some props form their dewm resourcepack
    And everyone else that has given me the motivation to continue working on this (alt, catfish, kake, jen, tricka and all the people in test.co and my pug group)

    Mannbase Alpha (cp_mannbase) has been a project of mine since late 2019. I started working on it by biting off more than I could chew for my skill level at the time, but I believe the map is now at a playable state.

    The map has been inspired by quake maps as well as standard 5cp maps you often see in the rotation. It began as a map that a soldier could go fucking crazy on but as of recent I’ve strayed away from that for balancing reasons. This map admittedly has questionable design choices but I feel it’s balanced out with a fairly generic last point.

    Please leave feedback, please pug it, run around it with your friends on a private server, record yourselves shitting on this map while sitting in discord idc

  • Bit of feedback after looking around.

    Sniper sightlines out of last-point spawn doors may be a bit too strong.
    alt text
    alt text

    Extending this ledge on mid to wrap all the way around the corner would help for soldiers to have a spot to jump to when busting through choke. Shouldn’t be too strong for defense due to the back wall making it an easy spot to splash if people linger too long.
    alt text

    On 2nd point, a bit more height would help to promote more aggressive defenses around the choke, and also provide more options for soldiers as they bust through choke.

    I picture a ledge here built from those giant pipes.
    alt text
    I picture a small pipe running across here.
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    Hope it helps. Map is coming along well!

  • @b4nny
    Hey thanks for the feedback!
    I definetly agree on the ledge ideas you pointed out and quickly added them to the map.
    For the sightlines from the spawn doors on last I’ve made a few small adjustments to try and nerf em a little bit.

    Currently unsure about this though:

    I picture a small pipe running across here.
    alt text

    I wonder if it will make it a bit too annoying to push into second.

    Again, cheers for the feedback b14 will be out quite soon

  • B14 is out

    Small update meant to improve the fight at choke and sightlines on last.

    Screens
    Download

    Middle:
    • Extended ledge on quake room balc

    Second:
    • New ledge

    Last:
    • Closed off sightline on left and sightline to under

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